Bcd.asm: addq.l #2,a0 ; Skip Exponent Bcd.asm:\Next addq.l #1,a0 Bcd.asm: addq.l #1,a0 Bcd.asm: addq.l #6,a7 Bcd.asm: addq.l #4,a7 Builtin.asm: addq.l #8,a7 ; Pop args Builtin.asm: addq.l #8,a7 Builtin.asm: addq.l #4,a2 Builtin.asm: addq.l #8,a7 Builtin.asm: addq.l #8,a7 Builtin.asm: addq.l #4,a7 Builtin.asm:\Ret addq.l #6,a7 ; Pop the stack Builtin.asm: addq.l #8,a7 Builtin.asm: addq.l #8,a7 Builtin.asm: addq.l #8,a7 Builtin.asm:\Ok2: addq.l #6,a7 Builtin.asm: addq.l #8,a7 Builtin.asm: addq.l #4,a7 Builtin.asm: addq.l #4,a7 Builtin.asm: addq.l #6,a7 Builtin.asm: addq.l #6,a7 Builtin.asm: addq.l #4,a7 Builtin.asm: addq.l #6,a7 Builtin.asm: addq.l #6,a7 Builtin.asm: addq.l #3,a0 Builtin.asm: addq.l #8,a7 Builtin.asm: addq.l #2,a0 Builtin.asm: addq.l #8,a3 Builtin.asm: addq.l #8,a3 Cert.asm: addq.l #8,a7 Cert.asm: addq.l #4,a7 Cert.asm: addq.l #4,a7 Cert.asm: addq.l #4,a7 Cert.asm: addq.l #4,a7 Cert.asm: addq.l #1,a4 Cert.asm: addq.l #6,a7 Cert.asm: addq.l #8,a7 Cert.asm: addq.l #6,a7 Dialog.asm: addq.l #4,a7 Dialog.asm: addq.l #6,a7 Dialog.asm:\Nothing addq.l #6,a7 ; Pop the stack Dialog.asm: addq.l #4,a7 Dialog.asm: addq.l #8,a7 Dialog.asm:\Ret addq.l #8,a7 ; It returns 0 if continue Dialog.asm: addq.l #8,a7 Dialog.asm: addq.l #4,a7 Dialog.asm: addq.l #6,a7 Dialog.asm: addq.l #4,a7 Dialog.asm: addq.l #8,a7 Dialog.asm: addq.l #4,a7 Dialog.asm: addq.l #6,a7 Dialog.asm: addq.l #4,a7 Dialog.asm: addq.l #6,a7 Dialog.asm: addq.l #6,a7 Dialog.asm: addq.l #4,a7 Dialog.asm: addq.l #2,a7 Dialog.asm: addq.l #8,a7 Dialog.asm: addq.l #4,a7 Dialog.asm:\Done addq.l #2,a7 Dialog.asm: addq.l #6,a7 Dialog.asm: addq.l #6,a7 Dialog.asm: addq.l #2,a7 Dialog.asm: addq.l #2,a7 Dialog.asm: ;addq.l #2,a7 Dialog.asm:\ret addq.l #4,a7 Dialog.asm: addq.l #4,a7 Dialog.asm: addq.l #8,a7 Dialog.asm: addq.l #2,a7 Dialog.asm: addq.l #2,a7 Dialog.asm: addq.l #8,a7 Dialog.asm: addq.l #8,a7 Dialog.asm: addq.l #4,a7 Dialog.asm: addq.l #6,a7 Dialog.asm: addq.l #4,a7 Estack2.asm: addq.l #1,a2 ; One char Estack2.asm: addq.l #2,a7 Estack2.asm: addq.l #4,a7 ; Pop old ESI Estack2.asm: addq.l #8,a7 Estack2.asm:\Function addq.l #1,a2 ; Skip '(' Estack2.asm: addq.l #1,a2 ; Advance String Ptr Estack2.asm: addq.l #6,a7 Estack2.asm: addq.l #4,a7 Estack2.asm: addq.l #4,a7 Estack2.asm: addq.l #4,a7 Estack2.asm: addq.l #2,a7 Estack2.asm: addq.l #2,a7 Estack2.asm: addq.l #1,a5 Estack2.asm: addq.l #8,a7 Estack2.asm: addq.l #4,a2 Estack2.asm: addq.l #4,a7 Estack2.asm: addq.l #1,a1 Estack2.asm: addq.l #4,a7 Estack2.asm: addq.l #4,a7 Estack2.asm: addq.l #4,a7 Estack.asm: addq.l #4,a7 Estack.asm: addq.l #2,a7 Estack.asm: addq.l #1,a0 Estack.asm: addq.l #2,a0 Estack.asm: addq.l #1,a1 Estack.asm: addq.l #1,a0 Estack.asm: addq.l #8,a7 Estack.asm: addq.l #8,a7 Estack.asm: addq.l #8,a7 Estack.asm:\EndTag addq.l #1,a0 ; Do not skip these tags! Estack.asm: addq.l #2,a7 Estack.asm: addq.l #1,a0 ; Skip LAST tag Estack.asm: addq.l #8,a7 Estack.asm: addq.l #4,a7 Estack.asm: addq.l #1,a0 ; Skip Current TAG Estack.asm: addq.l #4,a7 Extra.asm: addq.l #6,a7 Flash.asm:\NoDelete addq.l #2,a7 ; Skip Src Flash.asm: addq.l #2,a7 ; EM_abandon return a non NULL value if success Flash.asm:\Error: addq.l #4,a7 Flash.asm:\End addq.l #6,a7 Graph.asm: addq.l #1,a0 Graph.asm: addq.l #1,a1 Graph.asm: addq.l #1,a1 Graph.asm: addq.l #1,a1 Graph.asm: addq.l #2,a7 Graph.asm: addq.l #4,a7 ; pop return1 Graph.asm: addq.l #2,a7 Graph.asm: addq.l #2,a7 Graph.asm: addq.l #2,a7 Graph.asm: addq.l #2,a7 Graph.asm: addq.l #2,a7 Graph.asm: addq.l #4,a3 ; 3rd point Graph.asm: addq.l #2,a7 Heap.asm:\Ok addq.l #4,a7 ; Pop the saved size Heap.asm:\error addq.l #2,a7 Heap.asm: addq.l #4,a7 Heap.asm: addq.l #4,a7 Ints.asm: addq.l #2,a7 Ints.asm: addq.l #4,a0 Ints.asm: addq.l #2,a0 Ints.asm: addq.l #1,a0 Kernel.asm: addq.l #2,a0 ; Skip the PPG file size Kernel.asm: addq.l #2,a0 ; Src is here Kernel.asm: addq.l #8,a7 Library.asm: addq.l #8,a7 Link.asm: addq.l #6,a7 Link.asm: addq.l #2,a7 ; Pop LIO timer Link.asm: addq.l #6,a7 Link.asm: addq.l #6,a7 Link.asm: addq.l #4,a0 ; Skip Data Len (We don't care about it !) Link.asm: addq.l #6,a7 Link.asm: addq.l #8,a7 Link.asm: addq.l #6,a0 Link.asm: addq.l #1,a3 ; Skip first (0) Link.asm: addq.l #6,a0 ; Len Link.asm: addq.l #2,a7 Link.asm: addq.l #5,a0 ; Skip Size.l (Nothing to read) and Type (Nothing to read). Link.asm: addq.l #2,a7 Link.asm: addq.l #4,a7 Link.asm: addq.l #4,a7 Link.asm: addq.l #1,a0 ; Skip 0 Memstr.asm:\S2_End: addq.l #1,a1 Memstr.asm: addq.l #1,a0 Memstr.asm: addq.l #1,a1 Misc2.asm: addq.l #8,a7 Misc2.asm: addq.l #6,a7 Misc2.asm: addq.l #6,a7 Misc2.asm: addq.l #1,a1 Misc2.asm:\final_calc addq.l #1,a0 Misc2.asm: addq.l #4,a7 Misc2.asm: addq.l #2,a0 ; Skip Handle Misc2.asm:\Done addq.l #6,a7 ; Pop frame Misc.asm: addq.l #4,a7 ; Pop return address (should be the same as a1) Misc.asm: addq.l #2,a7 ; Pop APD timer Misc.asm: addq.l #2,a7 Misc.asm: addq.l #2,a7 Misc.asm: addq.l #1,a0 Process.asm: addq.l #2,a7 Script.asm: addq.l #3,a0 ; Skip first infos. Script.asm: addq.l #1,a2 Script.asm: addq.l #3,a2 Script.asm: addq.l #6,a2 ShellIO.asm: addq.l #4,a7 ShellIO.asm:\exit addq.l #8,a7 ShellIO.asm: addq.l #1,a1 ShellIO.asm: addq.l #1,a1 ShellIO.asm: addq.l #6,a7 ShellIO.asm:\Done1: addq.l #1,a1 ; *a1 == ' ', so skip again ' ' ShellIO.asm: addq.l #4,a2 ; Next entry ShellIO.asm:\FDone1 addq.l #1,a1 ShellIO.asm: addq.l #2,a7 ShellIO.asm: addq.l #8,a7 ShellIO.asm: addq.l #4,a7 ShellIO.asm: addq.l #4,a7 ShellIO.asm: addq.l #4,a7 ShellIO.asm: addq.l #8,a7 System.asm:\Find: addq.l #6,a7 System.asm: addq.l #4,a7 System.asm:\Skip addq.l #1,a0 ; Skip this character System.asm: addq.l #1,a2 ; Skip first '"' System.asm: addq.l #1,a2 ; Skip the 2 next chars '2>' System.asm: addq.l #1,a2 ; Skip the next char '>' or '<' System.asm: addq.l #1,a2 ; Skip the next char '>' System.asm: addq.l #6,a7 System.asm: addq.l #2,a1 ; default: write System.asm: addq.l #1,a0 ; Skip second char '>' System.asm: addq.l #2,a1 ; mode: append System.asm: addq.l #4,a7 System.asm: addq.l #6,a7 ; Pop stack System.asm:\no: addq.l #2,a2 ; Next command System.asm: addq.l #2,a7 ; Pop pushed Handle System.asm: addq.l #4,a7 ; Pop its address System.asm: addq.l #4,a7 ; Fix stack Ptr System.asm: addq.l #1,a2 System.asm: addq.l #4,a7 Tib.asm: addq.l #4,a7 ; Pop adress Tib.asm: addq.l #8,a7 ; Update stack ptr Tib.asm: addq.l #6,a7 ; Pop args of call Tib.asm: addq.l #1,a4 Vat.asm: addq.l #4,a7 Vat.asm:\Cont addq.l #4,a7 Vat.asm: addq.l #2,a0 ; skips the 1st word (Max items) Vat.asm: addq.l #6,a7 Vat.asm: addq.l #2,a0 ; Skip max files Vat.asm: addq.l #2,a0 ; Skip max files Vat.asm: addq.l #1,a0 Vat.asm: addq.l #6,a7 Vat.asm: addq.l #1,a1 Vat.asm: addq.l #2,a7 ; Pop size Vat.asm:\error addq.l #4,a7 ; Pop a1 Vat.asm: addq.l #1,a1 ; a1 -> Name Vat.asm: addq.l #1,a1 ; A1 -> ANSI Name of the folder to lock Vat.asm: addq.l #2,a0 Vat.asm: addq.l #1,a1 ; Check for Src name Vat.asm: addq.l #1,a1 ; Find it Vat.asm:\end2: addq.l #4,a7 Vat.asm: addq.l #1,a1 Vat.asm: addq.l #1,a1 Vat.asm: addq.l #4,a7 ; Skip CUR_FOLDER_STR address Vat.asm: addq.l #2,a7 ; Skip Folder Handle Vat.asm: addq.l #6,a7 Vat.asm: addq.l #1,a1 Vat.asm: addq.l #1,a0 Vat.asm: addq.l #1,a0 ; ANSI Ptr Vat.asm: addq.l #1,a1 Vat.asm: addq.l #2,a0 ; Skip MAX item Vat.asm: addq.l #2,a0 Vat.asm: addq.l #2,a0 ; Skip Number of entries Vat.asm: addq.l #6,a7 Vat.asm: addq.l #6,a7 Vat.asm: addq.l #1,a1 Vat.asm: addq.l #1,a0 Vat.asm: addq.l #2,a7 Vat.asm: addq.l #6,a7 Vat.asm:\NoFree addq.l #2,a7 Vat.asm: addq.l #2,a7 Vat.asm: addq.l #6,a7 Vat.asm: addq.l #8,a7 Vat.asm: addq.l #4,a7 Vat.asm: addq.l #6,a7 Vat.asm: addq.l #6,a7 Vat.asm: addq.l #4,a7 Vat.asm: addq.l #6,a7 Vat.asm:\invalid2 addq.l #2,a7 Vat.asm: addq.l #4,a7 Vat.asm: addq.l #4,a7 Vat.asm: addq.l #4,a7 Vat.asm:\Done: addq.l #1,a0 Vat.asm: addq.l #4,a7 Vat.asm: addq.l #6,a7 Vat.asm: addq.l #6,a7 Vat.asm: addq.l #4,a7 Vat.asm: addq.l #4,a7 ; SKip return address Vectors.asm: addq.l #2,sp Window.asm: addq.l #4,a7 Window.asm: addq.l #2,a7 Window.asm: addq.l #8,a7 Window.asm: addq.l #4,a7 Window.asm: addq.l #8,a7 Window.asm: addq.l #8,a7 Window.asm:\Quit: addq.l #8,a7 Window.asm: addq.l #8,a7 ; Pop Clip & Rect Window.asm:\Quit: addq.l #8,a7 Window.asm: addq.l #4,a7 Window.asm: addq.l #4,a7 Window.asm:\end addq.l #6,a7 Window.asm: addq.l #2,sp Window.asm: addq.l #4,a7