; Get the Hex Lsiting and add: ; End:0000:End ; as the bottom line. look at the ; spr83 code for example. NO SPACES! .plugin asm83 #include "TI83ASM.inc" .org PROGPTR call _GRBUFCLR ; ld ix,PROGPTR ld ix,Sprite+14 ; add ix,de ld de,$0521 ; bytes wide (d) and pixels tall (c) ld hl,PLOTSSCREEN PutSprite: ld b,e ld c,0 Height: push bc ld b,d Core: ld a,(ix) ld (hl),a inc hl inc ix djnz Core ld bc,12 add hl,bc ld b,d DecLoop: dec hl djnz DecLoop pop bc djnz Height ret #include "sprite.asm" .end