ld hl,menu_valid
ld (menu_valid_addr),hl
ld hl,menu_down
ld (menu_down_addr),hl
ld hl,menu_up
ld (menu_up_addr),hl
ld hl,menu_nothing
ld (menu_cancel_addr),hl
ld (menu_oncursor_call_addr),hl
ld (menu_left_addr),hl
ld (menu_right_addr),hl
ld hl,menu_sample
call drawMenu
call fade_in
jr menuKey
menu_valid:
ld a,(menu_cursor_row)
or a
jr z,menuKey ; pas de 'continuer' pour le moment
cp 1
ret nz ; quitter
; nouveau jeu