4Fermer6
HPMANLe 30/07/2015 à 17:29
It's just a C macro to read an address, but yeah, odd addresses are byte only.

As for the coinage, you don't check for coin chutes, bios does and calls the appropriate subs when needed (PLAYER_START etc...) which then handles requests. The whole thing isn't very intuitive but you can check AOF code to see how it handles it, razoola also posted a barebone sample of the whole thing on the wiki.

MVS backup ram is automated. Saved when game returns to bios, and loaded when bios starts game. Tha datlib sample has it, bkp_ram_info struct in main .c file. make sure struct size matches the size declared in header file.
Whatever you put in this struct will be saved.


PS: spinner support? tongue