Razoola, thanks for suggestion.
updating 250 palettes takes more time than expected - i have to disable screen while updating... works very well and it's pal-save!

(re)moving BIOSF_SYSTEM_IO saves some rasterlines but not enough.
with this code it's possible to update all palettes within one frame... this small multicolor-effect runs now with 60fps!

old:
jsr WaitVBlank ; wait for the vblank
jsr CHUNKY_UPDATE ; write 125 palettes
new:
swapw1 move.w REG_LSPCMODE,d1
lsr.w #7,d1
sub.w #$1e5,d1 ; first black line after chunkyscreen
bne.s swapw1 ; Wait
move.b #0,REG_ENVIDEO ; disable screen
jsr CHUNKY_UPDATE ; write 250 palette !!!
move.b #1,REG_ENVIDEO ; enable screen
I implemented this update into DIFF.... works very nice, no more tearing

... but I lose some frames because of the wait-loop. I will check this with a timer & trigger!