Mega Shocked (./18) :
I have over flowed the bk0char.bin and bk1char.bin with too much gfx in the past causing symptoms you described.
THX Mega Shocked !a little step forward today.
The problem is too much gfx as you say, now BANK0 (with my png) work fine!
BANK1 still not work.
You might have to adjust the start tiles in chardata.xml on Bank1.
My BANK1 start tile offset in chardata.xml is:
<starting_tile fillmode="dummy">44548</starting_tile>
This is the next free tile value from buildchar BANK0's process:
Processing 785 of 785: ..\gfx\Intro\v_ba04097.png / v_ba04097
Loading file... OK
Picking tiles... [280 tiles] Tilemap... Palettes...
Optimizing Tilemap... Palettes... DONE - [53 tiles / 1 palettes]
Saving... OK.
## Sprites - 0 items
Processed tiles: 44292
Next free tile: 44548
HPMAN/Mega Shocked: There is a different calculation method for BANK n+1 next tile ?
PS: your rockman demo is working fine for me.
Thanks
Ciao
BEY