53Fermer55
NeoHomeBrewLe 13/01/2021 à 12:42
VasiliyFamiliya (./53):
The name entry function in highscore table finally works properly, but I can't understand - why game resets highscore values written to backup ram after every gameover? Did I missed something during highscore saving?

Hi, could you try to load the default highscore values before calling BIOSF_SYSTEM_RETURN ?

int main(void) { initGfx(); palJobPut(0,8,fixPalettes); backgroundColor(0x7bbb); if(BIOS_MVS_FLAG==0) TitleScreen(); else { if(BIOS_USER_REQUEST==0) // user_request=0 is called by BIOS { // is called by BIOS if given NGH number has not been found into backup RAM (MVS system) // only executed once if game is installed the first time into the MVS system // is always executed in simulated MVS-Mode on AES systems with Uni-Bios // if MVS system has been detected: // initial load of default SOFT_DIP data from JPConfig, USConfig, EUConfig // initial setup of the backup RAM save pointer (game data like rankings can be saved in this loaction) // initial load of default ranking data bkp_data.scores[0]=150; bkp_data.scores[1]=110; bkp_data.scores[2]=75; bkp_data.scores[3]=45; bkp_data.scores[4]=20; bkp_data.names[0]='V'; bkp_data.names[1]='A'; bkp_data.names[2]='S'; bkp_data.names[3]='H'; bkp_data.names[4]='P'; bkp_data.names[5]='M'; bkp_data.names[6]='B'; bkp_data.names[7]='L'; bkp_data.names[8]='A'; bkp_data.names[9]='M'; bkp_data.names[10]='E'; bkp_data.names[11]='G'; bkp_data.names[12]='Z'; bkp_data.names[13]='E'; bkp_data.names[14]='R'; __asm__ ("jmp 0xc00444 \n"); // BIOSF_SYSTEM_RETURN - return to bios control } Demo(); } }