Mega ShockedLe 12/09/2021 à 16:04
@Kakoeimon Congratulations on your game! Its a great step forward for you and the NGDK too! I was always curious about the green tinge since the original release of NGDK! @Blastar awesome work on solving this mystery!
For what its worth my 2 cents on the avaliable devkits.
It is nice to know that there are some great varieties of dev tools out there. I love seeing what the Devs come up with and how they incorperate their ideas. I find it interesting that NGDK uses Tiled files to compress large maps! NGDevKit looks very interesting as well I love the space harrier style demo totologic made (thats some next level shit in my opinion) very neat would love to try my hand at a style of game in that perspective one day.
DATLib is my personal favorite. Before DATLib I was limited to 15 colors on all my sprites and DATLib really focused not only on utilizing all avaliable colors but tapping into the core functionality the system offers. I had been dabbling in Neo Development before DATLib with the NeoDev SDK and when I found DATLib it changed everything for me. The documentation is a joy to work with and as of now the phenomenal Hypernoid game is a true testament to what can be achieved!
Blastars tools are invaluable on so many levels and they work so well combined with any development environment. Hats off and thanks again.
I owe these devs to use their tools and make something great they and I can be proud of.
I must say at this point my experience is with DATLib and I need to stay the course and actually complete a project with it. Its been said before but a huge thanks to HPMAN for his dynamite tool. I have been playing with it since I got my hands on it and loving every minute of it!
Love and shoutout to all Neo Dev's grinding out their projects pushing themselves and the hardware to the limits. You guys are true inspirations. Keep up the great work.
I now have to play me some Abyssal Infants, Hypernoid and Jump & Run (that split screen concept was freaking nuts BTW)