I assume a lot of you remember the Ocean Depths release in the middle of 2004 and the minigame called “JagMIND” that was a part of it. It was based on the mastermind boardgame.
Since the release of it, I got a lot of emails regarding JagMIND, some mentioning how much they liked it, some mentioning how sad it was that it was so little polished, some telling me about suggestions and ideas to improve it and some telling me about incompatibility problems with some PAL units.
So I finally decided to take all that input to rewrite the whole game from scratch and create a new much more polished version of JagMIND, with better graphics, adrenaline pumping CD music and new much more addictive game modes.
QUOTE
JagMIND: Bomb Squad is an explosive and addictive arcade / puzzle game for the Atari Jaguar.
As part of a special bomb squad it is your mission to disarm bombs by cracking the secret codes before they detonate. Fast reflexes and speed, but at the same time keeping a cool head are only a few of the vital skills you need to master in order to reach the highest score.
It's the sequel to the original JagMIND game, which was part of the Ocean Depths Atari Jaguar release. However this sequel is not just a much better and more polished version of the first part, but it's a whole new game which stands on its own and surpasses its prequel in every aspect. The first thoughts about a sequel started already months after the release of Ocean Depths. Many fans liked the original JagMIND, some even said it was the best puzzle game on the Jag yet, but they felt that the original wasn't polished enough and some had compatibility problems too.
When developing JagMIND: Bomb Squad we asked fans of the first part, what they would like to see improved and mixed it with our own ideas to create a new game experience. We also made sure that the game went through a much longer testing phase, including a bigger team of testers, to make sure the compatibility problems of the past are history.
JagMIND: Bomb Squad features:
+ fantastic high color graphics
+ adrenaline pumping CD audio music and sound effects
+ addictive game modes such as a fast paced arcade mode, as well as a more strategic puzzle mode.
+ 2 Player deathmatch mode, that puts boths players into a direct competition to find out who is the better code cracker.
+ hidden easter eggs, for those who proved their skills in the game already, but want to find out who really is the best code cracker beyond the gameplay.
+ minimal loading times
+ highscore saving on memory track
Of course the game is fully encrypted, runs on both PAL and NTSC machines, is fully tested and only high quality components were used in the manufacturing process. It comes in a high quality DVD box with inlay and high quality printed CDR.
JagMIND Homepage
At the moment the game is in heavy testing phase and I hope it will be ready for Euro JagFest on 12th november 2005.
I am going to do a limited Euro JagFest edition at first to see how much interest there is. It will consist of 48 units, all numbered of course.
Quality wise it will be far suprior to Ocean Depths.
Not only the game itself, but also the CDRs and the lable printing will be of a higher quality for example, the paper for the DVD inlay will be better and I will also include a high quality keypad overlay. Even though this is optional, it makes playing slightly easier, as the keypad is used a lot and it looks nice. icon_smile.gif
From my testings so far, incompatibility problems are much lower too, I assume it's because of better CDR media. (Actually no incompatibility was noticed yet, but I don't say it can't happen, afterall you never know.)
I thought I'd mention this now already, to give those who can attend the fest a little more of a reason to do the long trip.
Check out the website mentioned above. It has a picture of the packaging already.
Have fun.
Regards, Lars.

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