autres extraits:
**
** FIXME: the CCW neighbour ordering is broken in some cases in this function (and er... maybe elsewhere...
** I can't recall... (In fact, I'm drunk right now, and my mind stares in amazement at various
** golden fluids and bubbles passing right before my eyes... this might explain that... (by the way...
** if you are looking for a particularly delicious beer, I recommend the Paulaner Weissbier Naturbrud..
** really... (or the franziskaner weissbier)))) mmh so.. ah yes... the broken CCW ordering...
** FIXME: repair it... we're not using the CCW order for anything special right now,
** so it's not really important atm, but we might in some time...
*/
int pv_planet_find_neighbours_contact_parent_corner(CHUNK_ID chunk, CHUNK_ID *out, int corner, int lvl)
{
t_pv_planet_base_contacts *c;
}
}
// beer honey: 50% beer, 50% sugar, mix both in a saucepan, bring the mixture to boiling point,
// then boil during ~20 minutes for a whole 75 cl initial beer bottle. let it cool down to check
// the consistency (but 20/25 minutes should be OK), if it's not solid enough, boil again for
// 5/10 minutes.
// (don't get fooled by fluidity of the boiling liquid, it will solidify a bit when cooling down...
// the right honey-consistency when boiling means rock-solid beer caramel once cooled...
// (although this might be nice too...))
// beer gelly: same as beer honey, but with special sugar with added gelly... (ex: "confisuc")
// note that this also applies to cider! and using cider produces a delicious cider honey/gelly,
// that's best with pancakes / french crepes...
if (IS_VERBOSE_SADOMASOCHIST)
kr_log_printf(KR_LOG_FORMAT("relocating entity to planetary coordinates... (C_id=%08X, planet=%08X \"%s\")\n"),
n->id, p, p->name);
matrix_4x4_extract_4x3(&(n->ch2pl), relocation_matrix);
return ((hh_entity)p);
}