167Fermer169
bearbecueLe 08/05/2008 à 00:20
autres extraits:

**
**	FIXME: the CCW neighbour ordering is broken in some cases in this function (and er... maybe elsewhere...
**	I can't recall... (In fact, I'm drunk right now, and my mind stares in amazement at various
**	golden fluids and bubbles passing right before my eyes... this might explain that... (by the way...
**	if you are looking for a particularly delicious beer, I recommend the Paulaner Weissbier Naturbrud..
**	really... (or the franziskaner weissbier)))) mmh so.. ah yes... the broken CCW ordering...
**	FIXME: repair it... we're not using the CCW order for anything special right now,
**	so it's not really important atm, but we might in some time...
*/

int				pv_planet_find_neighbours_contact_parent_corner(CHUNK_ID chunk, CHUNK_ID *out, int corner, int lvl)
{
  t_pv_planet_base_contacts	*c;



		}
	    }

	  // beer honey: 50% beer, 50% sugar, mix both in a saucepan, bring the mixture to boiling point,
	  // then boil during ~20 minutes for a whole 75 cl initial beer bottle. let it cool down to check
	  // the consistency (but 20/25 minutes should be OK), if it's not solid enough, boil again for
	  // 5/10 minutes.
	  // (don't get fooled by fluidity of the boiling liquid, it will solidify a bit when cooling down...
	  // the right honey-consistency when boiling means rock-solid beer caramel once cooled...
	  // (although this might be nice too...))
	  // beer gelly: same as beer honey, but with special sugar with added gelly... (ex: "confisuc")
	  // note that this also applies to cider! and using cider produces a delicious cider honey/gelly,
	  // that's best with pancakes / french crepes...

	  if (IS_VERBOSE_SADOMASOCHIST)
	    kr_log_printf(KR_LOG_FORMAT("relocating entity to planetary coordinates... (C_id=%08X, planet=%08X \"%s\")\n"),
			  n->id, p, p->name);

	  matrix_4x4_extract_4x3(&(n->ch2pl), relocation_matrix);
	  return ((hh_entity)p);
	}