#include <iostream> #include <map> #include <windows.h> struct MyException { }; static DWORD WINAPI MyCallback (LPVOID) { try { throw MyException (); } catch (MyException& e) { } return 0; } int main() { const int count = 100; std::map<int, HANDLE> threads; DWORD id; std::cout << "CREATE THREADS" << std::endl; for (int i = 0; i < count; ++i) threads[i] = CreateThread (NULL, 0, &MyCallback, 0, CREATE_SUSPENDED, &id); std::cout << "START THREADS" << std::endl; for (int i = 0; i < count; ++i) ResumeThread (threads[i]); Sleep (1000); return 0; }