Map: dc.b 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
dc.b 1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1
dc.b 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
dc.b 1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1
dc.b 1,0,0,0,0,1,0,1,0,0,1,1,1,0,0,1
dc.b 1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1
dc.b 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
dc.b 1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1
dc.b 1,0,0,0,0,1,0,1,0,0,1,1,1,0,0,1
dc.b 1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1
dc.b 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
dc.b 1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1
dc.b 1,0,0,0,0,1,0,1,0,0,1,1,1,0,0,1
dc.b 1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1
dc.b 1,0,0,0,0,1,0,1,0,0,1,1,1,0,0,1
dc.b 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
Tiles: dc.w 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; spr1
dc.w 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
dc.w $FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF ; spr2
dc.w $FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF,$FFFF