Remarque pertinente au sujet de la map de Daggerfall:Daggerfall is kind of cheating though. It uses randomly generated placement of assets that it reuses, so in the end everything starts looking the same no matter where you go. It is no better than most space sims, where the map can be arbitrarily large and it doesn't matter because you are only keeping track of the distance between objects.
I think there should be a distinction made between handcrafted worlds like GTA and later TES titles, and randomly generated worlds like Daggerfall.
ça me semblait bizarre qu'un jeu aussi ancien (1996) puisse avoir une carte du monde aussi grande.