BEY (./60) :
The question is: How can I optimize the ASM code? It's possible?
Your code not think we can more optimized.
But you can put faster instruction for example:
"and.w #0xffe0, %%d1 \n" ==> andi.w #0xffe0, %%d1 \n
"add.w #0x200, %%d0 \n" ==>"addi.w #0x200, %%d0 \n"
I find asm inline not very nice (or so it's asm gnu I don't like :P).
it is you who made the graphics? (Yes I find it strange to the 8-bit game on neo geo
).
I'm curious to see the final result