1335Fermer1337
GodzilLe 30/12/2015 à 22:37
./1330: C'est moche plusieurs return dans une seul fonction embarrassedbool fonction1(void) { bool ret = false; // Create the button texture (transparent) and set it as render target m_Texture = SDL_CreateTexture(Game::get()->renderer(), px, SDL_TEXTUREACCESS_TARGET, width, height); if (m_Texture == nullptr) goto exit; if (SDL_SetTextureBlendMode(m_Texture, SDL_BLENDMODE_BLEND) != 0) goto exit; if (SDL_SetRenderDrawColor(Game::get()->renderer(), 0, 0, 0, 0) != 0) goto exit; if (SDL_RenderClear(Game::get()->renderer()) != 0) goto exit; if (SDL_SetRenderTarget(Game::get()->renderer(), m_Texture) != 0) goto exit; ret = true; exit: return ret; }
Voila c'est mieux embarrassed

Sinon il y a la technique Zephique, mais surement pas la Pensquarique embarrassed