BEY (./10) :
Thx CosmicR,
for get NeoPhoenix to run fullspeed there are only two solutions:
1.Hack the PHOENIX original code. I have already made it with some good results but still far from final target (You'll see in the next release)2.Rewrite in 68K Assembler the C macro Z80 emulator, Ex.
Hi Bey. it looks like you are doing well with it so far. I hope you keep going with it.
I can't really advise properly you since I am not that good at 68k myself yet! but it does seem like a good way to speed things up - also you could maybe port other z80 based games much easier in the future with this method.
FRONT (./11) :
Hi CosmicR(ike) !
Welcome to Yaronet's Forum ...Finally, you joined us !
So, it's good to see you here, and to read your posts ... since you arrived here, the other Dev. guys are posting more often...
it's a good point ...I don't know if informations below can help you or someone else ...but it's a pleasure for me to share them with you
Thanks very much Fred/FRONT. I am using my own Map Editor now which I wrote in a language called BlitzMax - it's not that great a map editor but it works and I can change the file format for my needs - which i will probably need to in the future. I will definitely take some time to check out all those links though. Looks like some very useful information there! Thank you again.
I did print the source code out for Frog Feast, and I plan to take a closer look at his sound routines - since my game has no sound at the moment.
Just an update on Cosmic Tower : I am working on adding slopes and curved/uneven surfaces to Cosmic Tower at the moment, but I am writing this for the PC first, before I port it to C for the Neo Geo. It's easier for me to experiment with and debug this way. It's about 80% done now, just have to implement sloped ceilings then I'm finished. I may not use that many slopes in the game but it's nice to have the option if I want to.