140Fermer142
Mega ShockedLe 15/01/2021 à 03:34
This is great news! Happy 2021 to you! I'm looking forward to checking the video out on my TV. Hypernoid is epic! Welcome back looking forward to more posts you always have something interesting going on!

I have a question for you regarding scaling. I know you did extensive tests and posted some amazing code on this thread. Is there a flag you know of so that a background layer can be scaled without the seam issue? Games like Samurai Showdown constantly scale the entire scene. Background and character sprites.

Art of Fighting 2 has a crazy intro that scales the sprites and backgrounds 4x and displays the images in 4 quadrants on the same screen!



I guess what I'm confused about is... does a Scroller (Background GFX) taking a typical 21 sprites need to be split in half to take up 42 sprites just to ensure the seam issue that happens on the 14th or 15th sprite can be hidden during scaling or is there a flag that can be set to allow the original 21 sprite scroller to be scaled freely taking far less sprites and effort to mask the seam?