86Fermer88
RazoolaLe 01/11/2016 à 12:40
NeoHomeBrew (./86) :
@RAZ - I know what you mean, the item pick-up graphics are rolling over the blocks which makes no sense... will focus on that later when I have solved the "shadows problem."

Yes, if it did not look good going under the blocks either you could simply have an algorhythm that would check the pickup has a path to the bottom of the screen before its given. That way it would never give one that gos over or under a block.

I guess there is no law saying that you have to follow the arkanoid rule of dropping pickups at all. You could for example have static pickups (appear over the destroyed block) that the ball would need to go over to activate (or even pickups moving in different directions but could not move though blocks). The ball would need to travel though them and not bounce off and they could vanish after a short time too. Doing something like that would change the game a little but but it would add a unique aspect compared to arkanoid. It would probably also add a frustration aspect to the game because they would be harder to get and some may appear you don't want but you still hit them with the ball.