Hi HPMAN!I was able to perform some tests today. I modified your banked demo to include the third Bank.
I then included:
Bank0 = 1 sprite
Bank1= 1 picture
Bank3 = 1 scroller
Just as you described this is the case. I could access each of the individual gfx.
HPMAN (./10) :
Writing 0/1/2/3 to 0x2ffff0 will set up bank 0/1/2/3.
In my case I was mixing elements from different banks together and that was messing me up. I didn't realize a move like this would get me into trouble!
HPMAN (./10) :
Also keep in mind the lib doesn't support banking atm, you won't be able to use elements from various banks in the same scene.
I suppose in it's current state if you had a level with all new enemies you could use the next bank if you mirrored your Players GFX data to that bank as well....Not ideal but just saying could be done if you found yourself in a pinch. Very happy to know that option exists currently!
Hi squalyl!Thanks a bunch for refactoring the .vbs script! I have tested it and it works like a charm!
As always HUGE THANK YOU guys!