HPMAN (./21) :
Is your issue code not running or incorrect graphics?
Seems you are not loading your char file where it's supposed to be.
Also, use fillmode=none" for this, or you will generate 40k dummy tiles that will shift your content.
Hi HPMAN,
I have incorrect graphics at BANK1 swith also with fillmode=none" .
I've try some experiment like fith BANK0/1/..N in different memory size according to neocartBank.x and driver.xml
Actually my bkXchar.bin have these size:
bk0char.bin 0x00570200
bk1char.bin 0x002ef500
Driver.xml
<dataarea name="sprites" size="0xc00000">
<rom loadflag="load16_word" name="bk0char.bin" offset="0x000000" size="0x600000" crc="a9bdc000" sha1="93b0dfcd2121ddf6ea1fe99514a176d76e4b0c98" />
<rom loadflag="load16_word" name="bk1char.bin" offset="0x600000" size="0x600000" crc="f8e21968" sha1="e103d4f59cd841267b882580aee338e99f192c3f" />
Only Bank0 gfx are working while Bank1 have incorrect graphics.
I'll try with different Bank and driver size (Ex. 0x200000 or 0x400000) reducing gfx number in banks
Thanks
Ciao
BEY