3Fermer5
Mega ShockedLe 09/04/2018 à 14:33
Hi HPMAN!

I think there may be a glitch with the new aSpriteInit function.

After initializing, the animation I set is always reset to animation '0'

EX: I tell function to initialize animation '2' but for some reason it initializes animation '0'

aSpriteInit(&publisher.sprite,(spriteInfo*)Tyemy_Logo,1,1,publisher.x,128,2,FLIP_NONE,AS_FLAGS_DEFAULT);

After the animation completes I get this crash message.
b4HH