Hi HPMAN!
I think there may be a glitch with the new aSpriteInit function.
After initializing, the animation I set is always reset to animation '0'
EX: I tell function to initialize animation '2' but for some reason it initializes animation '0'
aSpriteInit(&publisher.sprite,(spriteInfo*)Tyemy_Logo,1,1,publisher.x,128,2,FLIP_NONE,AS_FLAGS_DEFAULT);
After the animation completes I get this crash message.
