3Fermer5
Mega ShockedLe 14/05/2018 à 23:28
My initial thoughts for what they are worth are....

- Speed setting so you can set how fast your players move. (I believe the default speed should be faster than what you displayed)
- Reactions upon hit have your characters react to each other will look great!
- Curious to see a 4 on 6 scenario or something to ensure your sprite sizes are not too big to all fit on the screen.
At that point you might consider shrinking to view large battles!

I am sure this is all in the pipe but thought I would give some sort of feedback....

Keep up the good work!

Write a blank print statement in the same spot to clear what is currently there.....

fixPrint(2,3,4,3,"SOME TEXT"); fixPrint(2,3,4,3," "); //The blank space will erase whatever was written in that spot previously
You must play with the placement of the characters you are replacing by adjusting the first two digits....IF memory serves me correctly.....

In the code above you are not using structs...I believe in a situation like this it would be ideal to group variables together....

EX: All player one variables in a struct.
EX: All enemy variables in a struct.

If you don't do this early on you will be me years ago and you don't want that....structs will make your code and ideas manageable trust me.

But what do I know....