This engine is gently modified Shaman King's engine factically - the walking and battle functions was unsplitted, the battles became real-time, and interaction with joystick buttons has returned to main function. But there is a serious problem - during the hit getting enemy loses 3 HP which is prescribed in code not once but after every screen refresh for the all duration of hit getting animation first frame (5 system screen frames); i. e. enemy loses 15 HP after each hit instead of 3 planned.
SDK: by
Sebastian Mihai.
Uses a DATlib v0.3.Roms+source+XML file for MAME.The gameplay video is
here.