7Fermer9
CosmicRLe 27/08/2021 à 22:20
I'm sure I have tested that - just with a ton of sprites in the past and any sprites outside the display area *DO* count towards the limit. It really bugged me because seems like a bit of a design flaw. I think the Neo Geo just puts the first 96 sprites into the display list based solely on Y position and sprite height. I did only test it in MAME and it was an older version. Maybe its different on real hardware?