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totologicLe 20/09/2021 à 17:58
My experience after 1 released game on Neo Geo: almost 25% of my time was spent on tools and automation for exporting animations and graphics. Each time I had to rewrite part on my display engine on the Neo Geo side, managing double buffering, priority and memory in different ways, depending if the sprites were used as user interface, character, part of a cinematic....

And I didn't even reach all the possibilities offered by the machine as I didn't use palette animation neither auto-animation feature.

The machine offers a lot of potential in animation, the code part must be driven by the art, not the opposite. That is my point of view. I think that is how innovation can be achieved without upgrading the hardware. That is how the games leveled up in quality between the first and the last games released.