Colliders:

RayPacket rayPacket(TStridedMemoryView<const CFloat3>((const CFloat3*)&rayOrigins[0], count, sizeof(rayOrigins[0])),
TStridedMemoryView<const CFloat4>(&rayDirectionsAndLengths[0], count, sizeof(rayDirectionsAndLengths[0])));
traceResults.m_PacketSize = count;
container->RayTracePacket(traceFilter, rayPacket, traceResults);