1882Fermer1884
NhutLe 12/06/2008 à 13:59
Xbox:
932 megapixels/second (233 MHz x 4 pipelines), 1,864 megatexels/second (932 MP x 2 texture units) (peak)
Peak triangle performance (32pixel divided from filrate): 29,125,000 32-pixel triangles/sec raw or w. 2 textures and lit.
# 485,416 triangles per frame at 60fps # 970,833 triangles per frame at 30fps

GameCube:
648 megapixels/second (162 MHz x 4 pipelines), 648 megatexels/second (648 MP x 1 texture units) (peak)
Peak triangle performance: 20,250,000 32pixel triangles/sec raw and with 1 texture and lit
* 337,500 triangles a frame at 60fps * 675,000 triangles a frame at 30fps


./1881 voilà grin

De plus la Xbox gère le Dolby Digital 5.1 via une prise optique optionnelle DANS LES JEUX (pas comme la PS2 qui ne gère ça que dans les films et cinématiques). Le Cube doit se contenter d'un Dolby Surround smile