141Fermer143
blastarLe 15/01/2021 à 12:59
Games like "Samurai Showdown" use only 32sprites (512 pixel width) for the background to avoid the loop problem, so they are not affected by a "seam issue" or similar. In theory it should be possible to avoid both problems by precalculating all x/y- and shrink-values, this would waste some romspace but would also be faster than realtime calculation.