Hi HPMAN!Thanks very much for your help on this one.

I was definitely going to crazy using image catalogs for everything!
I found the memory addresses in the file called bank0map.s
did my define....
#define BOX1 0x00001234
did my call...threw in the (spriteInfo*) because of a warning that popped up.
aSpriteInit(&BOX, (spriteInfo*)BOX1,1,16,0,0,0,0);
Works great!!!!

Now I am stuck because the paljobPut call has a man down

did my define also found in the file called bank0map.s
#define BOX1_Palettes 0x00004567
did my call...threw in the (paletteInfo*) thought it was the right move based on above.
palJobPut(16,1,((paletteInfo*)Box1_Palettes));
Compiles fine. No warnings. Palette is messed up when sprite is displayed....I am closer but still in trouble...
