2Fermer4
Mega ShockedLe 21/10/2016 à 18:29
Hi HPMAN!

Thanks very much for your help on this one. wink
I was definitely going to crazy using image catalogs for everything!

I found the memory addresses in the file called bank0map.s

did my define....
#define BOX1 0x00001234

did my call...threw in the (spriteInfo*) because of a warning that popped up.
aSpriteInit(&BOX, (spriteInfo*)BOX1,1,16,0,0,0,0);

Works great!!!!sun

Now I am stuck because the paljobPut call has a man down sad

did my define also found in the file called bank0map.s
#define BOX1_Palettes 0x00004567

did my call...threw in the (paletteInfo*) thought it was the right move based on above.
palJobPut(16,1,((paletteInfo*)Box1_Palettes));

Compiles fine. No warnings. Palette is messed up when sprite is displayed....I am closer but still in trouble...confus