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Michael Hergenrader sort une beta de son dernier jeu en date, Twilight Legion. C'est un jeu de combat du type de Super Smash Bros, avec "IA". Naturellement, même s'il a déjà beaucoup testé son propre jeu et qu'il ne rencontre plus de crashes, il aurait besoin de beta-testeurs smile
Vu que pas tous ceux qui fréquentent ce forum n'ont un compte sur le forum de TIGCC/TICT (et que parmi ceux qui en ont un, je doute que tous consultent tous les quelques jours le forum de TIGCC/TICT grin), je lui ai proposé de faire un topic ici, en plus du forum de TIGCC/TICT, pour avoir plus de testeurs et de suggestions. Naturellement, il a accepté. Je n'ai pas pu créer ce topic hier parce que quand j'avais accès à Internet, c'est à dire de ~6h à ~18h, avec des essais toutes les quelques heures, ezboard rendait "502 Bad Gateway"...

Michael Hergenrader parle plusieurs langues autres que l'anglais, mais pas le français. Par conséquent, afin qu'il puisse utiliser directement la plupart des reports et suggestions qui lui seront faits dans ce topic, exprimez-vous SVP en anglais (à moins que votre anglais soit "terrible", auquel cas il vaut beaucoup mieux s'exprimer en français, et laisser d'autres _humains_ traduire grin).
Testing for new game, Twilight Legion After about two years working on this project on and off, I have finally decided to release a beta of my project, Twilight Legion. It is a combat game sort of like Super Smash Bros. with a lot of features, including: (the game right now is for the TI-89 and Titanium, but in the future, I hope to add V200 and 92+ soon)

- 24 unlockable characters, each with different heights and widths
- 26 unlockable various stages
- 10 different invitational tournaments to unlock or create your own custom tournaments
- 31 complete unlockable episodes, with increasing difficulties
- timed matches anywhere from 1 to 90 minutes in duration (90 for the hardcore gamers ;-) )
- stock matches anywhere from 1 to 5 lives
- sudden death for timed matches if the game deems necessary
- up to 5 different saved user profiles to load and view
- save your arena battle and tournament and settings into your profile quickly - allows 1 of each per profile!
- Arena mode: freestyle fight based on the settings, choose anywhere from 2-4 players to fight
- Story mode: 10 consecutive, always different, random stages, with 2 Race to the finish
minigames, a metal character fight, and, of course, the final battle (boss battle)
- complete trophy gallery with 5 pages to view 8 trophies
- teacher key to save your own custom battles and then instantly reload them on startup!
- 4 different AI difficulties (Classic = easiest, Admiral, Premiere, Elite = hardest)
- crowd pressure enablement - background shakes
- 1 complete moving level enabled to put a twist into your battles (hopefully, more to come later)
- 26 different items that fall from the sky
- 16 different types of terrain blocks inside levels (hopefully, more to come, as some were removed)
- works on hardware versions 1, 2, and 3 - no patch required
- full scrolling credits screen

Here's some links to screenshots of my program: (it wasn't finding them here for some reason...)

http://host-a.net/mhergenrader/bosslevel.jpg
http://host-a.net/mhergenrader/corneriafight.GIF
http://host-a.net/mhergenrader/episode1.GIF
http://host-a.net/mhergenrader/episodemenu.GIF
http://host-a.net/mhergenrader/icemountainfight.GIF
http://host-a.net/mhergenrader/TOURNY.GIF

Here's the link to test the program, just follow the instructions and email me with any questions/issues/concerns/bug and glitch reports.
(also let me know who you are so I can include you in the credits)

http://host-a.net/mhergenrader/Twilight%20Legion%20Beta.zip

(Just click directly on the "Download directly from Host-A" link)

When you find something, want to ask a question, or you just want to let me know your interest, please either email me at mhergenrader@comcast.net or post here or on the topic soon to be created at yAronet.

Thanks!
-Michael Hergenrader


Il n'y a pas actuellement de link play.

Lien sur le forum de TIGCC/TICT: http://p079.ezboard.com/ftichessteamhqfrm10.showMessage?topicID=208.topic
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Membre de la TI-Chess Team.
Co-mainteneur de GCC4TI (documentation en ligne de GCC4TI), TIEmu et TILP.
Co-admin de TI-Planet.

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Ça a l'air eek
Par contre, pas de TI sous la main, juste un VTI quelconque sad

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Même si je ne l'ai pas testé sur ma 89 HW2 physique (notamment parce que certaines versions de développement, surtout juste après le début de la phase d'optimisation comprenant -freg-relative-a5 pour rester en-dessous de la limite des 64 KB, étaient dangereuses pour l'intégrité des données de la machine grin), ça a plus que l'air eek, ça a aussi la chanson wink
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Membre de la TI-Chess Team.
Co-mainteneur de GCC4TI (documentation en ligne de GCC4TI), TIEmu et TILP.
Co-admin de TI-Planet.

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Oé! J'ai vu ca hier aussi et ca a l'air pas mal du tout!! grin
Mais dommage que ca ne tourne pas (encore tongue ) sur V200. Je me serait fait un plaisir de tester ca magic ^^

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Edit > In English :

I was saying here that your game looks pretty good wink
And if the V200 were supported, I'll be already testing it on my calcs happy

(Sorry for my poor English)
"De l'Art de faire des Posts qui ne servent a Rien." (c) Ximoon

15:13 @Ximoon - 29-11-2005
"C'est débile ce sondage, une fois de plus Dude, tu ne sers à rien #hehe#" #love# Il est collector celui là ^^

18:56 @Ximoon - 09-10-2010
"Mince Dude sert à quelque chose %) (pas taper :D )" Owii xD #trilove#

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I'm sorry if I don't speak a lot of French... But I just wanted to give some updates on what I am doing right now. First of all the beta is set for download at the link above, and right now I am working on TI-92+/Voyage 200 compatibility. I also just wanted to say thank you to anyone who tests my game for me and provides me with any sort of feedback.

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If you dither the background image of the airplane, it will probably look better.
I didnt test the game because I only have a V200.

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Are you referring to the Corneria screenshot? If so, I haven't included background images yet, just for testing though - later I will.
I'm going to try to implement V200 and TI-92+ compatibility as soon as I can. oui

>I was saying here that your game looks pretty good
Thanks!
>And if the V200 were supported, I'll be already testing it on my calcs
Thanks for your support, I hope to implement V200 compatibility soon when I have a good amount of time.

(Sorry for my poor English)
No worries. smile

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Maybe it's due o the screenshot, but I found its look like to be not easy to see something (the contrast is too light)
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Proud to be CAKE©®™


GCC4TI importe qui a problème en Autriche, pour l'UE plus et une encore de correspours nucléaire, ce n'est pas ytre d'instérier. L'état très même contraire, toujours reconstruire un pouvoir une choyer d'aucrée de compris le plus mite de genre, ce n'est pas moins)
Stalin est l'élection de la langie.

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Well, I have had some weird troubles making screenshots wink
In the game, however, you can adjust the contrast with the (+) and (-) keys. In some "Episodes", I adjusted the contrast to be dark so that it creates an eerie effect, especially for the one called "Luigi's Mansion".