does anyone know any good sites that have tutourials on or teach how to use C? I would like to learn how to use C, so that I can make my own games. I have made some in BASIC, but...BASIC stinks compared to ASM. I wanted to make the original Chrono Trigger in basic, but I realized how stupid it would have been. Now that I saw chrono fantasy in ASM...I feel that there is hope...if I can program in C...lol
chrono trigger...and ff7...the best
If you already know the C, tigcc's documentation should be enough : it gives the functions, their prototypes, and what they do.
thanks...now the question is....how long until i figure out how to program in C AND make chrono trigger???(10 years...) also, I forgot to say i would like to know how to send stuff I make in C to the calc, and what things I can use for the calc...If anyone knows a site or is willing to tell me, I would greatly appreciate it.
chrono trigger...and ff7...the best
thanks...if you figure out how to use assembly before me, please give me some pointers...Ya know, I now think it will take 15 years to make...lol...ti-89 titaniums will be outdated by then, but, I'm still gonna try.
chrono trigger...and ff7...the best
is not something like Chrono Trigger a project far too big for programmers with no experience related to ti-calculators ?
well, i have programmed, on calc and on comp, just not in C. and I think it is possible to make chrono trigger...(If chrono fantasy is possible, then chrono trigger is...i hope)
chrono trigger...and ff7...the best
i won't start with that stuff, so don't worry
chrono trigger...and ff7...the best
> edit : whoo there is less difference bettween C for PC and C for Ti than I thought
Many stdio.h functions were reimplemented (hardly any is built in the system), and anyway / therefore, they should never be used for efficiency reasons.
great, now if anyone would like to help me, and know how to write in C, they can. Oh yeah, I would ask time to team for tips, but don't they only speak french except for the translator? (I don't understand French...)...If I do end up finishing a chrono trigger....I'll make sure it'll be awesome...although...I can't promise it soon...or even in a while...maybe a decade...seriously...a decade...
chrono trigger...and ff7...the best
PpHd Le 12/04/2005 à 09:33 Before writting your CT clone, make small and tiny programs to train you.
Yes, you have to be well trained before thinking about making such a large program.
I agree with what. i need to learn how to make genlib work first.
me too! I got the sprites onto graphics studio...how do I get the sprites on the calc and display them through genlib? If anyone knows, please reply. (Making sprites with SNESconv is so easy! Just gotta figure out how to display on calc)
chrono trigger...and ff7...the best
More than learning how to make Genlib work (I don't think it's that hard), you have to learn the method needed to manage a large game, the system APIs, algorithms, etc.
Beware that GenLib is only available in its kernel-based form starting from 1.00 (the AMS native form was already badly supported for a long time). There are two major consequences to that:
* the kernel's 30 KB overhead (kernel + libs), and its RAM consumption we've indirectly talked about a few days ago (the memory consumption of CF+PreOS is too high).
* your game will be runable only by a minority of users.
PpHd Le 14/04/2005 à 11:05 Note that if I have written CF in AMS native, its RAM consumption would be higher.
Kernel Mode / Genlib have been designed for such big projects.
Since when this kind of posts is a troll ? I'm going to make everything more explicit:
> Beware that GenLib is only available in its kernel-based form starting from 1.00
A fact.
> (the AMS native form was already badly supported for a long time).
A fact (the loader overhead, for example). And IIRC, there's something else (calling convention ?) in the Genlib header which makes Genlib in AMS native mode less efficient.
> * the kernel's 30 KB overhead (kernel + libs),
A fact.
> and its RAM consumption we've indirectly talked about a few days ago (the memory consumption of CF+PreOS is too high).
A fact.
> * your game will be runable only by a minority of users.
A fact. It's been a long time since most users and programmers have dropped kernels and kernel-based programming.
Is it forbidden to warn new users that they'd better thinking about what software they're using / forcing users to use ?