
posted by John Lester
Jul 16, 2020 • 2:41PM PDT
Justice Beaver SNES Update
Hey Everyone,
Here are the updates since the last update:
Changes:
Ammo vault no longer flickers when bullet goes offscreen
Porcupines, fireballs & crabs hurt JB when jumping over them (they lose HP as well)
Ice spikes hurt JB when jumping over them & don't lose HP
Checkpoints record a better, safer location
Fixed spurious misregistered jumps
Disabled continuous jumps
Fixed spurious too long immunity
Fixed stuck-on-white enemies
Fixed HUD trash regression
Adjusted JB bouncing speed when jumping over enemies
We've noticed that some of the respawn points in the game when you die aren't working properly. That's the next hurdle to overcome, however we'll figure it out. We'll continue to keep everyone posted, and the hardest part is behind us at this point...we're getting closer. FINALLY!
As always, we greatly appreciate your patience and understanding. We look forward to releasing this game, and we want to make sure it's both fun and bug free.
-The CollectorVision Team
GOTTA FIX THIS MESSED #GAMMA!! ★ OH THOSE LOVELY TOOL UPDATE REGRESSIONS… ★ #JUSTICEBEAVER #SNESDEV #SNES pic.twitter.com/8HSOgGhaAI
— SILICON SEX ★ DOING EXACTLY WHAT SHOULDN’T BE DONE (@SILICONSEX) November 24, 2020
HARDCODING ALLIGATOR'S #BALLISTIC BUBBLES!! ★ #JUSTICEBEAVER #SNESDEV #SNES pic.twitter.com/eatooaERqR
— SILICON SEX ★ DOING EXACTLY WHAT SHOULDN’T BE DONE (@SILICONSEX) October 14, 2020
REGRESSION FIX FEAST ★ LOTSA WEIRD/FUNNY/OBSCURE CRASHES & GLITCHES SOLVED! 😏
— SILICON SEX ★ DOING EXACTLY WHAT SHOULDN’T BE DONE (@SILICONSEX) October 2, 2020
★ #JUSTICEBEAVER #SNESDEV #SNES pic.twitter.com/HmIFUaiTjO
Justice Beaver update October
Hey Everyone,
We're making progress with Justice Beaver for the SNES. The programmer @siliconsex on Twitter has been posting regular updates on his progress, and we've been retweeting them. Here are some recent ones. Where the game stands currently is that all 15 levels are designed and programmed. We're testing each level and fixing any glitches that are spotted. Currently 3 of the 15 stages are 100 ready to go, but it doesn't mean that the other 12 stages are unplayable at this point. We're in the final stretch and we know that this project has taken a lot longer than we all would have hoped or anticipated. This will be one of the most advanced SNES homebrew games that's ever been released when it is done. We just want to make sure that the game is 100% ready before we start production and is worth the wait.
Your guys' patience and understanding is greatly appreciated, and moving forward we'll post the programmer updates on here as well to keep EVERYONE in the loop too.
-The CollectorVision Team
kawickboy (./84) :
C'est broke studio qui fait le hardware ?
D'un point de vue tarifaire c'est un cran au-dessus de ce qui se pratique. Et surtout la version PC physique est à 115€...