Poke si tu veux me contacter pour l'emul NeoGeo Pocket y'a pas de soucis
Si cela t'interesse voici mon mail : matthieu.gazin@laposte.net
et voici quelques info tech sur la NGP :
NGPC Specs
----------
MAIN CPU
--------
CPU: Toshiba TLCS-900/H
Clock Speed: 384KHz - 6.144MHz
Internal ROM: 64K Byte (8/16 bit, 0 wait)
Internal RAM: 12K Byte (8/16 bit, 0 wait)
Cart ROM: 2M Byte Max (8 bit, 0 wait) flash memory
Timers: 4 channels (1 channel used for CPU interrupt generation),
(Using 2 channel allows use as a 16 bit timer),(Use of timer 0
and micro DMA allows raster scroll effect.)
SOUND CONTROL CPU
-----------------
CPU: Z80 compatible
Clock Speed: 3.072MHz
Internal RAM: 4K Byte (8 bit, 0 wait, accessible through the cpu)
Sound source: 3 square wave, 1 noise modulation, total of 4 sounds
simultaneously out
GRAPHICS
--------
Resolution: 160x152 pixels
Max # of sprites: 64
Sprites per line: 64
Sprite size: 8x8 pixel
Scroll planes: 2
Character RAM: 8K Bytes (8/16 bit)
(8 dots x 8 dots x 4 levels (clear + 3 levels) x 512 characters)
Scroll VRAM: 4K Bytes (8/16 bit)
(32 characters x 32 characters x 2 scroll planes)
Sprite VRAM: Monochrome - 256 Bytes (8/16 bit)
Colo(u)r - 288 Bytes (8/16 bit)
Colo(u)r Palette RAM: 312 Bytes (16 bit)
Virtual Display Area: 256x256 pixels
Maximum Display Colo(u)rs: 146 out of 4096
Scroll Display Functions:
Display priority change function
Window function
Character flip function (horizontal/vertical)
Sprite display functions:
Position correction function
Character flip function (horizontal/vertical)
Character position chain function
Priority level setting with respect to scroll plane function