// OK... we may have different cases here:
// 1- the smiley has already been loaded, its atlas flushed, etc...
// --> destroy it completely and reload it completely
// 2- the smiley hasn't been flushed, but is in a different atlas
// --> destroy it completely, remove all traces of its presence in the other atlas,
// and reload it completely (like in 1)
// 3- the smiley hasn't been flushed, and is in the current atlas.
// --> keep its structure, hash, etc.. only destroy its frames in the
// rectangle packer inputs (will require quite some work to re-align inputs
// and stuff to fill the holes made by the deletion...)
//
// as right now I am feeling a bit lazy (just a bit), we will... mmh...
return (FALSE); //
