s est l exemple 000 du work end de game park. je te fais un copier coller du mahefile
# Generated automatically by Visual-MinGW.
#
http://visual-mingw.sourceforge.net/
CC = gcc
WRES = windres
DLLWRAP = dllwrap
CPPFLAGS =
LDBASEFLAGS = -Tlnkscript -lgpfont -lgpstdlib -lgpos -lgpgraphic -lgpstdio -lgpsound -lgpmem
INCDIRS = -I /minigp32/include/gpinclude
OPTIMIZ =
STRIP = -s
ifeq ($(MAKECMDGOALS),debug)
CFLAGS = $(INCDIRS) -g
LDFLAGS = $(LDBASEFLAGS)
else
CFLAGS = $(INCDIRS) $(OPTIMIZ)
LDFLAGS = $(STRIP) $(LDBASEFLAGS)
endif
SRCDIR = .
BINDIR = .
LIBDIRS = -L /minigp32/lib/gplib
%.o : %.rc
$(WRES) $(CPPFLAGS) $< $@
OBJS =\
gpmain.o\
gpstart.o
TARGET = $(BINDIR)\ex1.exe
# Targets
all: $(TARGET)
debug: $(TARGET)
cleanobjs:
rm -f $(OBJS)
cleanbin:
rm -f $(TARGET)
clean: cleanobjs cleanbin
# Dependency rules
$(TARGET): $(OBJS)
$(CC) -o $(BINDIR)\ex1.exe $(OBJS) $(INCDIRS) $(LIBDIRS) $(LDFLAGS)
gpmain.c:77:1: warning: no newline at end of file
gpmain.o: gpmain.c /minigp32/include/gpinclude/gpdef.h \
/minigp32/include/gpinclude/gpos_def.h \
/minigp32/include/gpinclude/gpstdlib.h \
/minigp32/include/gpinclude/gpmem.h \
/minigp32/include/gpinclude/gpgraphic.h \
/minigp32/include/gpinclude/gpfont.h /minigp32/include/gpinclude/gpmm.h \
/minigp32/include/gpinclude/gpcomm.h \
/minigp32/include/gpinclude/gpstdio.h \
/minigp32/include/gpinclude/gpnetlib.h \
/minigp32/include/gpinclude/gpsockdef.h
gpstart.o: gpstart.c /minigp32/include/gpinclude/gpdef.h \
/minigp32/include/gpinclude/gpos_def.h \
/minigp32/include/gpinclude/gpstdlib.h \
/minigp32/include/gpinclude/gpmem.h \
/minigp32/include/gpinclude/gpfont.h \
/minigp32/include/gpinclude/gpgraphic.h \
/minigp32/include/gpinclude/gpfont_port.h \
/minigp32/include/gpinclude/gpfontres.dat \
/minigp32/include/gpinclude/initval_port.h