

La sortie du titre est prévue pour mai/juin. D'autres images ici : http://www.rzanerutledge.com/games/edge/
Le dernier progress report :
PROGRESS REPORT #...um, what is this? like...7, I think.
(Somewhere in there I stopped numbering as they were short updates. This will be too.)
DONE (since the last update):
- Fixed FATAL bug! ("Dead" enemies haunting memory.)
- Disabled "Load Game"/"Save Game" for now. ("Continue" works.)
- Got NDA written and sent out. (Whew!)
- Switched blood to FX and added fireball and lightning FX animation.
- Added Spell mechanics -- animation for incantation, projectile, and hit.
- Added Spell damage and spell healing. (Types 0 and 1.)
- Added a few combat-based offensive spells (a sample at least). Sample spells are currently in there for levels 1 and 2 of Mage and Priest. (Though currently too powerful I think.) Will tweak as we alpha, but these should give us the mechanics to work out spell-use in combat. May add more as we go along. Need to tweak the timing on "charging" spells and figure out the best indicator for this.
- Updated grey bar with health and mana.
TO DO:
- Update the MainDraw armlet to include FX (for blood and spells) and for the 16-bit case (Tapwave).
- update 8-bit armlet
- do 16-bit version
- When you start a new game, clear the path-builder! (Simple bug.)
- Show short health and stuff in grey if icons clicked on.
- To counter slow loads, I need to add "uncompress all bitmaps" for testers with LOTS of RAM.
- Try optimization from Zlib author! (Probably not before Alpha)
- Scripting for buy/sell working (buy/sell itself and conversations "work" now) -- hack if necessary.
- Talking too! (rough scripts)
- Build a rough location to fight in and test combat (partially done now, actually).
- Bug -- Continue twice leaves something unfreed. (Not critical.)
The only major one of these is to update the MainDraw ARMlet. It's possible I'll end up starting the Alpha without quite all of these finished, but that's okay. We can get started without and I'll release updates as I add them. As long as I can get the ARMlet updated to include my new "Stuff" and "FX" categories, things should be okay. Also need to update it for the Tapwave (16 bit), which requires a bit of a special case.
More soon. Spells are looking pretty cool though, and I wanted to mention that they're in there.
Best,
zane
http://www.rzanerutledge.com/cgi-bin/forums/ikonboard.cgi?s=f673978b4975a666e67c9b52ea2bff3a;act=ST;f=1;t=6;st=90