1

bonjour on vient de m'offrir un PRO FIGHTER X pour super nintendo , mais malheureusement sans alimentation, voila j'aurai aimer savoir quel type choisir et surtout pres connaitre toutes informations concernant ce genre d'accesoire, je vous laisse libre d'apporter votre savoir la dessus merci d'avance
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vive la gp32 !!!!

2

Ce site propose une alimentation compatible : http://www.robwebb.clara.co.uk/shop/copiers/copiers.htm

Le modèle proposé par le site est pour l'Angleterre (les prises de courant n'ont pas la même forme que chez nous) mais on doit très facilement trouver la même chose en France.

AC 230V to DC 9V power supply/adapter for use in the UK
Output 9V DC, 1.2A, center negative

(Ca doit être la même alimention que la Sega Megadrive.)

+_+

3

merci super sympa , je regle déja un probleme celui de l'alimenattion maintenant a savoir si c'est compatible avec une console eur ou us ou alors jap et comment ca marche mais ca debute bien smile
avatar
vive la gp32 !!!!

4

De rien wink Il y a une sorte de manuel ici : www.emucamp.com/red/SNES/PFX.txt
En anglais mais c'est déjà ça ...

Operations on Pro Fighter X:

Setting up:
Plug the system adapter into the top of the SNES, and plug the PFX into the top of the system adapter. If you're using a SNES instead of a super famicom, you might have to adjust it to get a snug fit, as the american system isn't contoured to support the PFX as properly as it should. Plug the AC adapter into a wall socket. The System functions on the same AC power supply as a Genesis, in case the power supply ever goes bad. The power supply is only for the Disk drive only, as the rest of the system gets its power from the SNES itself.

Using the system:
When you first turn on the system with the PFX properly situated, it will show a spinning fighter logo, then the main screen.

Main screen:
If you put a diskette with a rom on it, and run it, the system will load the game and act as a temporary buffer for the ROM. once the game is running, the only way to return to the main screen is to turn the entire system off. Pressing reset will only reset the current game. If you're playing a game with more than one diskette, when it returns a red screen saying 'File not found' simply eject that disk, and put the appropriate next disk into the system. It will pick up where it left off, and continue loading. Some games may take many disks.
If you find that a certain ROM you've downloaded will not work, it's best to try many roms, and even to dump the cartridge yourself if you can find it. The PFX, I've found, doesn't like some american carts, but will play the roms; and vice versa. It takes experimentation.

(Errors: if you get a CRC error, something in the file was bad; try putting the rom on a new disk. If you get a read error, the disk is bad.)

Pressing select at the main screen brings up the utility menu, where you can save the IC card (the SNES cartridge) onto a disk, or run the IC card (snes cartridge) that is in the top slot. When saving IC cards to disk, multiple disks may be necessary. You may also format the disk from this menu, in convenient 1.6 meg (to hold 3 500K parts, effectively cutting a 3 meg game into 2 diskettes, rather than 3.) or the typical 1.44 meg.

I also believe if you press start at the main menu, it will change the language from/to Chinese/English.

Saving Games:
The PFX seems to be capable of saving only one game at a time, in its internal memory. to this end, if you want to retain a game save, you must save the game in the game itself, then turn off the system, and turn it back on. (the game you saved is still in the system's battery-stored memory.) then you must choose the option to record your save onto a diskette. This saves your game state. Next time you play a game, if you save it, you will erase the previous save stored in the PFX. To keep that new save, without overwriting it with the next game, you must turn on the system again, and save THAT state. When you go back to the original game, simply reload that save onto the system, and you will be able to pick up where you left off.

Gold Finger cheats:
The system has a selection of Goldfinger cheats loaded into it. After you load a rom, it will ask you if you want to use cheats; in this situation, it is comparing the game's name to a list of cheats inside the system. If you are using a clean-cut japanese rom, this will work. However, on most english roms, hacked roms, or trained roms, this is a bad idea. If it asks you to use it, it's best to say no, if you're not sure.

Roms:
Sometimes it is necessary, through the use of SNEStool, UCON and/or SMCtool, to modify the rom from .smc into .fig format, if even so far as to simply modify the headers.

+_+

5

de nouveau merci, ok bon pas sur que ca marche sur une super nintendo (europe) enfin faut tester la bête
(faut que je retrouve mon alimentation de ma supernes (usa) pas gagner
sinon la liste des jeux compatible ou non ????
avatar
vive la gp32 !!!!

6

bon j'ai tester sur une supernes americain, ca fonctionne, (pas de test sur supernintendo europe)
je pense que la superfamicom (jap) est la mieux adaptée car plate au niveau du port cartouche
bon je sais pas encore comment faire pour lancer un jeux qui est sur une disquette, d'ailleurs le lecteur disquette est peut etre HS, (jai acces a tout les menus , mais pas trouver la manip pour lancer le backup)

mais il y a surement moyen de le changer, juste a savoir quel est la reférence ,
pour l'alimentation, celui d'une megadrive s'adapte parfaitement 10V 1.2A a savoir pour combien de temps encore
avatar
vive la gp32 !!!!

7

sa sert a quoi au faite le pro fighter X ???

8

A lancer les roms a partir d'une disquette ^^

9

ah pas mal
faudrait que j'en achete un ^^

10

Y'a une mémoire interne dans le truc parceque le taux de tranfert d'une disquette est loin de celui d'une ROM et la capacité si c'est du 3.5" n'st que de 1.44Mo (Or sur SNES on doit avoir jusqu'à du 8Mo).