http://www.mimicprod.net/

odie_one (./5) :
Bonjour Iliak,
et quel honneur que tu post ici même(et quel rapidité, car j'ai posté cela hier soir).
Le projet est vraiment bien, je n'y ai pas encore essayé et joué.
Vous êtes combien sur ce projet ? Quel a été la motivation de le faire ? Depuis combien de temps ?
odie_one (./7) :
A vrai dire, je ne pensais pas que c'était un français qui était derrière ce projet. Je suis tombé sur votre jeu un peu au pif et ai fais passé l'info ici en espérant que ça intéresse certain, sans penser que le principale développeur passerai directement
Je vais essayer de prendre un peu le temps de gouter au jeu.
MimicProd est un espèce de label ou le nom de votre groupe ?
odie_one (./9) :
J'ai essayé le jeu au boulot, Dungeon Eye est super lent (mode fenestré).
Je regarde ça chez moi tout à l'heure.
Sinon, pour l'instant tu prévois que le jeu sous Windows ? Il existe des plate-formes de jeu ouvertes à la programmation et au homebrew. Pense tu qu'il est possible de retranscrire le code pour de tels consoles/machines ?
odie_one (./11) :
Alors c'est rigolo, chez moi ça se lance pas du tout :
"L'application n'a pas réussi à s'initialiser correctement (0xc0000135)"
Pour le trace.log je le récupère comment ?
14/06/2010 14:31:22
Hardware informations :
OS : Microsoft Windows NT 5.1.2600 Service Pack 2
Platform : x86
SP : Service Pack 2
Processor count : 2
Software informations :
CLR : 2.0.50727.832
Referenced assemblies :
DigitalRune.Windows.TextEditor, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null
ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
OpenTK, Version=0.9.9.5, Culture=neutral, PublicKeyToken=null
OpenTK.GLControl, Version=0.9.9.5, Culture=neutral, PublicKeyToken=null
SlimDX, Version=2.0.8.42, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9
System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
WeifenLuo.WinFormsUI.Docking, Version=2.3.1.24483, Culture=neutral, PublicKeyToken=null
Loading settings from file "settings.xml"...OK
Adding new provider : ArcEngine.Providers {ArcEngine.Asset.TileSet, ArcEngine.Asset.StringTable, ArcEngine.Asset.Animation, ArcEngine.Asset.Scene, ArcEngine.Asset.Font2d, ArcEngine.Asset.Script, ArcEngine.Asset.ScriptModel, ArcEngine.Asset.Audio, ArcEngine.Asset.InputScheme, ArcEngine.Asset.Layout, }
Adding new provider : DungeonEye.Providers {DungeonEye.Dungeon, DungeonEye.Item, DungeonEye.Monster, DungeonEye.WallDecoration, }
Creating new ScreenManager.
Running the game
Video informations :
Graphics card vendor : Microsoft Corporation
Renderer : GDI Generic
Version : 1.1.0
Shading Language Version :
Display modes
Primary: {X=0,Y=0,Width=1280,Height=1024} (257 modes available)
Supported extensions (3) : GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
Init mouse...
OK
Loading resources from file "data/MainMenu.bnk"...
+ Font-Intro.png (2410 octets)
+ Font-Outlined.png (1581 octets)
+ Font.png (939 octets)
+ interface.png (16287 octets)
+ intro_d.png (63262 octets)
+ items.png (53378 octets)
+ Main Menu.png (26050 octets)
+ TileSet.xml (483 octets)
+ StringTable.xml (1027 octets)
+ Font2d.xml (322 octets)
+ InputScheme.xml (1649 octets)
Loading finished ! (172 ms)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Loading resources from file "data/chargen.bnk"...
+ Animation.xml (419 octets)
+ chargen.png (32095 octets)
+ Font-Intro.png (2410 octets)
+ Font-Outlined.png (1581 octets)
+ Font.png (939 octets)
+ Font2d.xml (561 octets)
+ Heads.png (36689 octets)
+ StringTable.xml (2201 octets)
+ TileSet.xml (12927 octets)
Loading finished ! (42 ms)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Clearing assets !
Loading resources from file "data/game.bnk"...
+ AutoMap.png (17569 octets)
+ door1_close.wav (189580 octets)
+ door1_open.wav (148276 octets)
+ Doors.png (38618 octets)
+ Font-Intro.png (2410 octets)
+ Font-Outlined.png (1581 octets)
+ Font.png (939 octets)
+ Heroes.png (36689 octets)
+ hit.wav (40756 octets)
+ IceCaps.ttf (28200 octets)
+ interface.png (16278 octets)
+ intro_d.png (63262 octets)
+ items.png (53378 octets)
+ Main Menu.png (26050 octets)
+ MazeElements.xml (10910 octets)+ miss.wav (40756 octets)
+ Monsters.png (198637 octets)
+ the_ring_that_fell.wav (129000 octets)
+ wall-blue-overlay.png (35729 octets)
+ wall-blue.png (104194 octets)
+ wall-brick-overlay.png (21717 octets)
+ wall-brick.png (57357 octets)
+ wall-drow-overlay.png (15722 octets)
+ wall-drow.png (65916 octets)
+ wall-green-overlay.png (19838 octets)
+ wall-green.png (114804 octets)
+ wall-xhanata-overlay.png (10597 octets)
+ wall-xhanata.png (41280 octets)
+ TileSet.xml (168183 octets)
+ StringTable.xml (2442 octets)
+ Scene.xml (1302 octets)
+ Font2d.xml (911 octets)
+ Script.xml (3730 octets)
+ ScriptModel.xml (162 octets)
+ Audio.xml (416 octets)
+ InputScheme.xml (1649 octets)
+ Dungeon.xml (365680 octets)
+ Item.xml (12779 octets)
+ Monster.xml (11887 octets)
Loading finished ! (134 ms)
Content loaded (137 ms)
InputScheme (143 ms)
Failed to create a new texture (InvalidEnum)
Tileset (147 ms)
Failed to create a new texture (InvalidEnum)
Head (150 ms)
Failed to create a new texture (InvalidEnum)
Items (171 ms)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Dungeon init
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Failed to create a new texture (InvalidEnum)
Team::LoadContent() finished ! (2570 ms)
Failed to create a new texture (InvalidEnum)
Exit requested !
Clearing assets !
!!!FATAL ERROR !!!
Message : Impossible de charger le fichier ou l'assembly 'SlimDX, Version=2.0.8.42, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' ou une de ses dépendances. Cette application n'a pas pu démarrer car la configuration de l'application est incorrecte. Réinstaller l'application pourrait résoudre ce problème. (Exception de HRESULT : 0x800736B1)
StackTrace : à ArcEngine.Input.Gamepad.Release()
à ArcEngine.GameBase.Run() à DungeonEye.Game.Main()
Graphics card vendor : Microsoft Corporation
Renderer : GDI Generic
Version : 1.1.0
Shading Language Version :
Display modes
Primary: {X=0,Y=0,Width=1280,Height=1024} (257 modes available)
Supported extensions (3) : GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
Xirius_Thir (./16) :
Ca marche sur Mac ? .... Ok je suis dehors ..