Posté le 17/11/2011 à 12:43 Membre depuis le 27/08/2011, 29 messages
I decided to 'delay' Grey till after the contest and continue on a easier(?) game based on the iPod touch game Squareball.
I have been playing around with my small map here. I haven't made yet that you bounce of blocks, so you go trough them at the moment.
Anyway, what do you think of the speed? And I try to let the grayscale look the same as on-calc. When you don't move left or right the gray stays pretty(not so clear on the screenshot) but right away when I move left or right it starts looking less pretty. (As I tried to let wabbitemu show).
I guess it's kinda normal, because every time you move it has to draw a part of the map. I currently am moving 2 pixels right and left.
index.php?action=dlattach;topic=11454.0;attach=10379;image

I'm currently trying to make the title menu.
Posté le 02/12/2011 à 01:17 Membre depuis le 27/08/2011, 29 messages
Here it is. My final version.tromb Fichier joint : readmetromb Fichier joint : ASBALL.8Xptromb Fichier joint : SBALL.8Xp
Asball is source
Sball is compiled version for doors cs 7.

Goodnight. grin
Posté le 02/12/2011 à 10:23 Membre depuis le 27/08/2011, 29 messages
There might be some bugs I realise. In the 'Legend' menu,
it shows a wite block and says 'Hard stone'. That's supposed to be a black stone.
And on some occasions the precious stone appears to give less value than the weak stone. And there might be still a few little bugs.
But hopefully you will still enjoy it.
Also i forgot to say that if you are in the menj you have to use 2nd in stead of enter.
Posté le 02/12/2011 à 17:35 Membre depuis le 27/08/2011, 29 messages
DON'T DOWNLOAD THIS VERSION.
I uploaded the fixed version to tiforge.info/zcontest
Feel free to make a screenie for me.
Posté le 02/12/2011 à 17:57 Membre depuis le 02/02/2009, 672 messages
Ok I've already replaced by the new version smile
Posté le 03/12/2011 à 16:59 Membre depuis le 27/08/2011, 29 messages
Nick, from Omnimaga, made a screenshot for my game.
index.php?action=dlattach;topic=11454.0;attach=10674;image