Hello,
I would like to make a fading on all my palettes. I can do this manually by creating my own palettes but it would be much better dynamics.
I know it is in 0x400000. For the first sprite, we read in 0x400020. 0x400020 is the transparent color. So we must modify 0x400021 to 0x400039 (for Sprite 1).
But I can't read each value to change to black/white. I always have 0 with 0x400020 and crash at 0x400021.
I tried with volMEMWORD, I use Datlib in C.
Should we send the color values such as 0x5148 at the address 0x400021?
Thanks for reading.