The biggest part of this all I interested is a realisation of short pause before appearance of new character's reply text, when game must not to react to buttons pressing - i. e. I need a functional analogue of RenPy's $ renpy.pause () function. I tried to use the code like the textTimer from my RPG engine, but for some reason it doesn't work and interferes to execute a sprites clearing code in the basic function even.
Maybe, you'll help me to fix a background colour glitches with a character's pictures and stringe pallete bug of unique title screen tile at the same time.
You can see the first results of my work here.
The source is here. Warning: this project uses the DATlib 0.3!!!