1

Hi

I'm looking for DATimage of "Glinkie Games" to create xml, the site of MegaShocked is down.

If you can tell me a site or send me a zip.

I'm trying to convert my sprite boards with buildchar, but I still have the same error.

Here is the content of my chardata

## Scrollers - 5 items

Processing 1 of 5: gfx\lvl1front1.png / lvl1front1
Loading file(s)... Le paramètre n'est pas valide.

Voici le contenu de mon chardata

chardata.xml
<?xml version="1.0" encoding="UTF-8"?>
<chardata>
<setup>
<starting_tile>256</starting_tile>
<charfile>out\char.bin</charfile>
<mapfile>out\charMaps.s</mapfile>
<palfile>out\charPals.s</palfile>
<incfile>out\charInclude.h</incfile>
<incprefix>../</incprefix>
</setup>
<scrl id="lvl1front1" colorStream="horizontal">
<file>gfx\lvl1front1.png</file>
</scrl>
<scrl id="lvl1fron2t" colorStream="horizontal">
<file>gfx\lvl1front2.png</file>
</scrl>
<scrl id="lvl1front3" colorStream="horizontal">
<file>gfx\lvl1front3.png</file>
</scrl>
<scrl id="lvl1front4" colorStream="horizontal">
<file>gfx\lvl1front4.png</file>
</scrl>
<scrl id="sky" colorStream="horizontal">
<file>gfx\sky.png</file>
</scrl>
<sprt id="ship_spr">
<file>gfx\ship.png</file>
<flips>xyz</flips>
<!-- idle frames -->
<!-- walking frames -->
<frame>0,0:8,5</frame>
<frame>8,0:8,5</frame>
<frame>16,0:8,5</frame>
<frame>24,0:8,5</frame>
<frame>0,5:8,5</frame>
<frame>8,5:8,5</frame>
<frame>16,5:8,5</frame>
<frame>24,5:8,5</frame>
</sprt>
<sprt id="enemy1_spr">
<file>gfx\enemy1.png</file>
<flips>xyz</flips>
<!-- idle frames -->
<!-- walking frames -->
<frame>0,0:7,4</frame>
<frame>7,0:7,4</frame>
<frame>14,0:7,4</frame>
<frame>21,0:7,4</frame>
<frame>0,4:7,4</frame>
<frame>7,4:7,4</frame>
<frame>14,4:7,4</frame>
<frame>21,4:7,4</frame>
</sprt>
<sprt id="enemy2_spr">
<file>gfx\enemy2.png</file>
<flips>xyz</flips>
<!-- idle frames -->
<!-- walking frames -->
<frame>0,0:5,4</frame>
<frame>5,0:5,4</frame>
<frame>10,0:5,4</frame>
<frame>15,0:5,4</frame>
<frame>0,4:5,4</frame>
<frame>5,4:5,4</frame>
<frame>10,4:5,4</frame>
<frame>15,4:5,4</frame>
</sprt>
<sprt id="enemy3_spr">
<file>gfx\enemy3.png</file>
<flips>xyz</flips>
<!-- idle frames -->
<!-- walking frames -->
<frame>0,0:7,4</frame>
<frame>7,0:7,4</frame>
<frame>14,0:7,4</frame>
<frame>21,0:7,4</frame>
<frame>0,4:7,4</frame>
<frame>7,4:7,4</frame>
<frame>14,4:7,4</frame>
<frame>21,4:7,4</frame>
</sprt>
<sprt id="bullet1">
<file>gfx\bullet1.png</file>
<flips>xyz</flips>
<frame>0,0:1,1</frame>
<frame>1,0:1,1</frame>
<frame>2,0:1,1</frame>
<frame>3,0:1,1</frame>
</sprt>
<pict id="topleft">
<file>gfx\topleft.png</file>
<flips>xyz</flips>
</pict>
<pict id="dbgTags">
<file>gfx\debugtags.png</file>
<flips>xyz</flips>
</pict>
<pict id="building">
<file>gfx\building.png</file>
<flips>xyz</flips>
</pict>
</chardata>

My sprite boards are multiples of 16, and I have max 16 colors, magenta ff00ff at slot 0 in my palettes.

Here is a zip containing all my sprites boards and my chardata.xml , there is also the first plan of my first stage in png without limitation of colors.
Otherwise it is divided into 4 parts of 15colors +ff00ff.

tromb Fichier joint : ShmupProject.zip

Thx

ciao++
La Neo c' est beau sous tous ses supports (EXIT PS3 CACA AND CI)

2

I had to translate your message my French is terrible! Everything sounds right! I have a guest this weekend but will post a link to DATimage as soon as I get a moment. I will also pull your files and have look. Sorry for the delay!

3

4

Perfect,

thank you Mega Shocked.
I hope I can fix my problem now.

Ciao++
La Neo c' est beau sous tous ses supports (EXIT PS3 CACA AND CI)

5

Buildchar expects 24bpp files, this one is 4bpp.

6

Thx HPMan

converted to 24bpp same problem.
I will install another software than gimp, anyway I have trouble with.
La Neo c' est beau sous tous ses supports (EXIT PS3 CACA AND CI)

7

8

Works perfectly after a new instalation, make all my anim in 10mn arme

If anyone wants to see or use the anims

tromb Fichier joint : Shmupproject1.zip

Thx HPMAN
La Neo c' est beau sous tous ses supports (EXIT PS3 CACA AND CI)