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John Romero NGaged in Moscow


The second version of Nokia NGage is going to be deprived of all disadvantages found in its predecessor. A few details about the next mobile console by Nokia were disclosed in Moscow by famous game developer John Romero.

It is known that NGage design appeared to have many flaws. Changing cartridges is not handy and talking by phone is inconvenient because you have to hold the device with the narrow side to your face. A man looks awkward doing this.

The rumours that Nokia digests an amended version of NGage spread immediately but there was not any trustwothy information.

John Romero who boasts of being one of the developers of Doom and Quake is now working on projects for NGage. At the Moscow Game Developers Conference that took place on February, 21, John revealed a few details concerning the next version of Nokia NGage.

Romero admitted that the present version of mobile console has no future. He said that the next version is deprived of the drawbacks of the NGage we all know.

According to Romero's words the new NGage lets you talk by phone holding the device either way - with the narrow side or the flat panel to your face. Using a console of his own John Romero even showed to the reporter the way it goes.

The next version of NGage feels comfy in your hands, Romero said, because of the device's lesser size and thickness. And that is very important in case you would like to send a short message.

It also became handy to remove the cartridge - by flipping the back cover.

Damian Stathonikos, PR-manager of Nokia Corporation's Department of Multimedia and Game Devices, informed us that Nokia would not give any official information on their NGage platform development plans.

"It is too early now to say something about any exact plans", Damian Stathonikos told Compulenta. PR-manager only confirmed that in a few years Nokia will be releasing some new versions of NGage.


http://www.compulenta.ru/info/ngage2/


Voilà voilà, c'est donc bien confirmé, Nokia bosse déjà sur la N-Gage 2 qui ne devrait pas mettre trop de temps à sortir... en corrigant les défauts de la première version, on espère !

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Le chamgement de jeux se eras toujours en ouvrant la console si g bien compris rage
Plis fòs ba pengwen là !

mon site: http://www.slubman.info/
partie GP32: http://www.slubman.info/gp32
partie TI: http://www.slubman.info/ti

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Humm, ça à l'air bcp plus simple désormais, avec un coté amovible

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L'écran sera + grand ?
sinon... c pas la peine ! ^^
avatar
MK !
Collectionneur, retrogamer.
Enfin, un peu moins maintenant.

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Ce n'est pas précisé encore smile

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Lol ! ^^
avatar
MK !
Collectionneur, retrogamer.
Enfin, un peu moins maintenant.

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Pourquoi ils mettent pas la carte mémoire dans un fente comme tout le monde ???
Au moins comme ça y'a rien à démonter
Plis fòs ba pengwen là !

mon site: http://www.slubman.info/
partie GP32: http://www.slubman.info/gp32
partie TI: http://www.slubman.info/ti

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Là apparement il n'y aura plus rien à démonter, mais qqchose d'amovible si j'ai bien compris...

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Cette fois, Romero renie ses propos (qui étaient en ligne jusqu'alors sur son propre site, parait-il, qqun peut confirmer ?)

Romero denies N-Gage 2 comments

Rob Fahey 13:16 09/03/2004
"I've never seen a prototype of any new N-Gage" states developer


Doom and Quake co-creator John Romero has denied reports which quoted him as stating that he'd seen a prototype of Nokia's next-generation N-Gage hardware, saying that quotes attributed to him on a Russian website were incorrect.

"I've never seen a prototype of any new N-Gage," he told gi.biz, referring to a report earlier this week on Russian website Compulenta which said that he'd seen N-Gage 2 hardware, which would be smaller and would address problems with changing game cards and talking into the device.

"I was talking to some guy, who I did not know was a journalist, and he asked me what I thought of the N-Gage," explained Romero. "I told him, then he told me that he thought it had an awful design with the MMC chip and the way you talk on it... I just said, 'Yeah, well Nokia's fixing those problems in their next one.'"

"Interesting how entire stories get blown up from single sentences, but the Russians were really excited to see Tom [Hall] and myself over there so almost anything we said was blown out of proportion," he continued.

Romero and Hall were in Moscow for the KRI Conference, a Russian game developers conference. Romero previously worked on the N-Gage version of Red Faction while running his own mobile development company, Monkeystone Games, and is currently working on an update of the classic Gauntlet franchise for Midway.

http://www.gamesindustry.biz/content_page.php?section_name=new&aid=3079

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J'ai lu ça aussi ailleurs. smile
LA METAPHORE DE LA GRENOUILLE : blogs/blog.php?id=297&i=280

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