Posté le 08/12/2004 à 03:38 Membre depuis le 01/12/2004, 29 messages
I'm starting an asm game called "Death Arena", I was wondering what people think of this idea.
Posté le 10/12/2004 à 19:55 Membre depuis le 10/03/2003, 641 messages
hmmm...it's not very precise what you're saying here...
BASIC, asm ?
What kind of game ?
Current progress ?
Posté le 11/12/2004 à 05:55 Membre depuis le 01/12/2004, 29 messages
So far... all I have is the MirageOS button, and the desription. It appears in Mirage, but doesn't always work (sometimes it crashes), I plan on it being a multi-player game (more than two players may be possible because of the two ports on the 84 plus), and, oh yeah... I'm using an on-calc compiler, even though it is very buggy, it works as long as you don't push it to the limit (I'm using Chasm). it is going to be a first-person-shooter.
Posté le 11/12/2004 à 10:05 Membre depuis le 10/03/2003, 641 messages
wow, programming a first-person shooter with chasm eek
I really don't think such a tool is suitable for a so big project...
Posté le 16/12/2004 à 04:35 Membre depuis le 01/12/2004, 29 messages
Actually, the biggest hastle is turning the code into hex form, to make the logo, I just put this source in:
01010101010101010101
10101010101010101010
01010101010101010101,
and it made a pretty cool logo... well, okay to me and some friends, I'll email the compiled program to you, (it crashes if you run it, but just take a look at the logo and title, and tell me what you think).
Posté le 24/01/2005 à 01:07 Membre depuis le 01/12/2004, 29 messages
I've now decided to make a basic version before the ASM release!
In fact I have it ready, I've named the engine the "Forever Engine", because, the game doesn't end until the the user tells it to!
Posté le 24/01/2005 à 11:29 Membre depuis le 16/12/2002, 138 messages
I don't think it's a good idea to program in Basic before doing asm... its really different, and with basic you'll have full of bad habits... Start in asm with a lighter project, even a nibbles or a tunnel, to understand how to think in asm, and then start your big project... But making it in basic is IMHO a waste of time...
Posté le 24/01/2005 à 19:38 Membre depuis le 01/12/2004, 29 messages
Thanks, I'll do what you said, but still, I'll distribute what I have so far to see if people even care about the idea.
Posté le 26/01/2005 à 22:10 Membre depuis le 01/12/2004, 29 messages
Great News!, I've hust finished a functional main menu!, all in one day!
Posté le 25/04/2005 à 13:42 Membre depuis le 01/12/2004, 29 messages
Update: this is now for the 86, I just got one this school year.
Posté le 26/04/2005 à 19:38 Membre depuis le 10/03/2003, 641 messages
screenies ?
Posté le 27/04/2005 à 02:42 Membre depuis le 01/12/2004, 29 messages
No, not yet; I need weapon ideas, help?
Posté le 29/04/2005 à 11:05 Membre depuis le 10/03/2003, 641 messages
c'mon dude
you do not even have ideas for the weapons ? have a look at quake III for example
but speaking of a game we know nothing about is quite hard, you know...
Posté le 03/05/2005 à 01:54 Membre depuis le 01/12/2004, 29 messages
Okay, I'll wait to the summer to do this project: I finished this project a while ago, I just never told anyone about it: I'll e-mail you a screen (I don't have a web page!)
Posté le 04/05/2005 à 18:41 Membre depuis le 10/03/2003, 641 messages
I received it, but it wasn't a screen, it was a 86p file.