But hey, I know communication is not easy, we already made the mistake (I didn't get our use of redis in the first place), but there I really want to figure out, even if we have to discuss with Ken too to make that clear. To me redis si
func (rsc *virtualPointLogRsc) SumPrizePoints(startDate time.Time, endDate time.Time) ([]ScoreSum, error)
func (rsc *coinFlipRequestsRsc) SumValueOfPlayedItems(startDate time.Time, endDate time.Time, takeInitiator bool) ([]CoinFlipGameSum, error)
func (rsc *coinFlipRequestsRsc) SumValueOfWonItems(startDate time.Time, endDate time.Time, takeInitiator bool) ([]CoinFlipGameSum, error)
J'ai compilé KDevelop avec clang 3.6, et je parse en mode c11, faut croire qu
let's go to PURE next friday?
Alors oublie les procs intels ^^
Ce qu'il y a dans mon PP actuel n'est pas tant intéressant (hash de commit) mais l'entrée précédente (merci Jumpcut) est plus sympa :
23:48 Erich because i know to produce the game will take 2 years
23:48 Erich and i don't believe in the idea enough to commit that much of my time
16:58 Florian You don't know because you don't even have a precise idea about the game
16:59 Florian I might be wrong but I believe that we don't need to do the things well to take fun in them
16:59 Florian It's very americanish to think so btw I realize, Europa is nowhere near that
17:00 Florian There are not many areas that need a huge investment from oneself to get to a result that makes you proud and entertain others
17:00 Florian and most of those happen to be created artifically by americans (such like Blizzard games with overcomplicated rules)
17:02 Florian creating a game with your cats does not need a huge investment, as I said it could very well start as a gamebook
17:02 Florian I would actually totally enjoy your stories and follow you if you were to choose that format for instance
17:09 Florian Take a look at some wonderful european creations like VVVVVV
17:11 Florian it started out of nowhere with very little means, no huge crowdfunding or shit, just two people wanting to make a game with the mechanics and sound they love and chosing a graphical style that work for them and learned in the process
17:12 Florian they in the end took a lot of time to finalize but they had something totally enjoyable after a few days/month, so they just continued upon it
17:13 Florian my own story about Highway Runners is actually exactly the same: we wanted to see how an Outrunners game would look&feel on an iPhone, so I roughly adapted a javascript racing engine in C++ and we had after 1 week something that very much looked like what we have 4 years later
17:13 Florian but then we continued because it was fucking awesome to play and we both knew this had to become a full game
17:14 Florian of course we had doubts, and we did what's right about it: I invited game designer friends of mine, he used his wide circle of gamers to gather ideas and stuff and we changed the whole game design, that was not one year ago
17:15 Florian Then we needed a soundtrack, so we agreed on the budget and sent offers on craigslist and reddit, and in two weeks and some negociations we found a musician that we chose to delegate everything sound related to
17:15 Florian We gave him good money but then, not our problem anymore
17:16 Florian The important part is that: after one week developing this game we knew we had to release that to the public
17:16 Florian you can totally give one or even a couple weeks for your game idea
17:16 Florian it's not lost time
17:17 Florian We'll go to game jams together, I'll show you a bit how it works

On te sent un peu aigri envers les mentalités américaines ^^

—
Zeroblog —
« Tout homme porte sur l'épaule gauche un singe et, sur l'épaule droite, un perroquet. » —
Jean Cocteau
« Moi je cherche plus de logique non plus. C'est surement pour cela que j'apprécie les Ataris, ils sont aussi logiques que moi ! » —
GT Turbo Pen^2 Le 16/09/2016 à 17:48
(en fait c'est un titre trompeur, mais c'est quand même intéressant)