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Comme je l'avais dit dans un autre post, j'ai ecrit hier un mail a DJ Willis, créateur de ScummVM pour la GP32, et je viens de recevoir sa réponse que je vous fait partager.
(Pour info, je ne lui avais que demandé si il comptait adapter Scumm sur GP2x, et si des jeux comme Full trottle, The Dig, Monkey Island 3 ou Grim Fandango seraient jouables, bien que j'avais très très peu d'espoir en Grim Fandango)
Hiya,

ScummVM for the GP32 is not dead, that's the 1st thing worth mentioning. The
main problem is ScummVM has got so big and complex it is almost unusable on
the GP32, there are some patches going into ScummVM with the 8.0.0 released
that should help modularise it so the unnecessary bits can be left out.

This will also benefit other low end ports like the Zaurus, WinCE etc. etc.

If you had noticed my ScummVM site you would not see it says "ScummVM for
the GP32/GP2X" :-). I fully intend to port ScummVM over to the 2X (I have a
dev-kit already and am working on this and quite a few other 2X projects)
but initially it will be no more sophisticated then the GP32 version however
as I start to get a handle on things like the hardware scalar engine and the
2nd CPU core in the 2X I would hope to do some quite cool things.

Full Throttle will most lightly be very slow but playable on the GP2X, The
Dig was playable on the GP32 but you had to remove all the music, speech,
movies and more to fit it on a 128MB SMC card so it was hardly fun :-).

Games like Monkey Island 3 etc. use a resolution higher then the 320*240
provided by the GP2X LCD. This will most lightly never be playable but I am
playing with some ideas so you never know.

Grim Fandango whilst a very cool game is not in fact built with the Scumm
engine (and hence not supported by ScummVM), there is an Open Source engine
written by some of the ScummVM team (Residual) but it requires hardware 3D
(Full OpenGL) and is not yet in a playable state.

PS: GPScumm was never my port of ScummVM but rather a port done by Ph0x
based on ScummVM 0.3.1 (so very, very old). My port was always called
ScummVM for the GP32 ;-).

Regards,
John

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si j'ai bien compris lorqu'il dit
"I have a
dev-kit already and am working on this and quite a few other 2X projects but initially it will be no more sophisticated then the GP32 version however
as I start to get a handle on things like the hardware scalar engine and the
2nd CPU core in the 2X I would hope to do some quite cool things"

je comprends qu'il a un kit de developpent et que c'est plus simple que pour la GP32 et qu'il espère pouvoir faire des choses sympa... c'est ça ?

3

Je comprend ca comme ca également ! smile

4

c'est bon signe ....haaaaaaaaa j'ai hate de recevoir ma console moi !! grin

5

c'est quand normalement que vous la recevrez ?
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Break on through to the other side

6

Le 20 novembre si il passe par fx-man (au plus tôt)
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d'accord, tu l'as commandé par fx, tori ?
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Break on through to the other side

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clovis27 :
c'est quand normalement que vous la recevrez ?

Bon attention me crier pas dessus !! je sais j'ai fait une erreur, mais bon moi je l'ai commandé chez http://www.gbax.com/ Et je ne sais pas trop quand elle arrivera... Je vais leur envoyé un email ce soir pour savoir ou ça en est !

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je n ai pas encore envoyer ma commande a fx-man. Dans très peu de temp ...
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Pour ceux qui la prennent chez Shibuya, vous savez quand ils peuvent esperer la recevoir ?