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From ThunderZ :
Hello all !!!

Like promis the GPL version for no commercial project, a commercial license is done too, please contact me for commercial project.
This version have the code source of the gp32 and the engine, level editor, precompiled file and some maps and textures.

I'll soon reopen my web site, i would like too archive all map done with the editor for the engine so thanks to make follow your work for this big archive community. ^_^


For show just some of the part that have the commercial version, here the MD2 support in action (video on www.gp32news.com)


Tell me what you're thinks of this and well make good map for the engine (my demo map and texture very bad sorry i'm not good at gfx ^_^).


So, to help him, put all you comments and/or questions in this topic as you are in GP32news's official forum wink

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il est terrible!!! trop smooth!! en plus t'a laché toutes les sources !! ThunderZ is a GOD!!
ptite kestion ku meme grin qd tu load ds l'editor, c pa les memes textures ke dans le moteur, tu trouve ou le fichier de texture ki est loader par défaut, car je le trouve très bo! grin, mais une chose est sur. ThunderZ ROXX!!!!!!!!!!!!!!!!!!!!!!!!!!!!

FX-MAN --> this is an english forum !

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Thunderz quand est-ce que tu nous fait un super ému SNES??? top

FX-MAN --> this is an english forum !

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Hi Guys,

Just a heads up as to the location of the GPL'ed Yeti3D Source code.

http://www.theteahouse.com.au/gba/

I'll be releasing a new version in a couple of months, which will include "high-end features" people expect these days.

26.jpg
30.jpg

The GBA version is getting faster and faster as I improve the rendering pipeline.

Kind Regards
Derek Evans