Posté le 02/10/2011 à 18:38Edité par Deep Thought le 30/11/2011 à 06:13 Membre depuis le 02/10/2011, 38 messages
I've just started on this project, but here's a screenshot:

TI-83 Plus

TI-84 Plus

Absolute Madness is a pure-BASIC puzzle/action platform game and my zContest contest entry. It's somewhat a sequel to my Absolute Insanity game of nearly two years ago, but this time it features moving enemies, dimension swapping, faster speed, and better graphics. Hope you guys like it!

TODO (in order of importance):

· Powerups and bonus packs
· Saving progress
· Level editor
· More levels
· Menu screen
· High scores
· Storyline

EDIT: How do you make a list in this forum's BBCode?

ness.gif
Posté le 02/10/2011 à 18:56 Membre depuis le 02/02/2009, 672 messages
Really impressive smile
I'm very surprised by the quality of projects you are able to do with only basic (this one and midnight are really incredible !!)
And it's seems very fast...

I've tried to play insane but it's quite difficult (especially on emulator).
tromb Fichier joint : WUbC (insane1.gif -> click on the image if it isn't aninamted)

...Yes I loose at the first stage tongue


edit: do not forget to create an account here : http://tiforge.info/zcontest3/?a=inscription (official zcontest website) and add your project (then it will appear here : http://tiforge.info/zcontest3/?a=projets).
(The entire website is both french and english smile )
Posté le 03/10/2011 à 19:46 Membre depuis le 10/03/2011, 279 messages
That's... the type of game I like ! And that's a good point ! smile
Even though I have no chance to win in TI-Basic category... grin
Posté le 03/10/2011 à 22:14 Membre depuis le 27/09/2011, 15 messages
You did not just post this here. :P
Good luck, Deep. You know, even if there were no prizes, everyone wins for this contest bringing out some great games. grin
Posté le 04/10/2011 à 00:30 Membre depuis le 02/10/2011, 38 messages
Contra (./2) :
And it's seems very fast...
Thanks! My goal is to stuff it with as many features as possible while keeping the speed playable.
Contra (./2) :
I've tried to play insane but it's quite difficult (especially on emulator).

...Yes I loose at the first stage tongue
Yeah, the controls in AbsIns take a while to get used to.

But don't worry: keypress detection is already much faster and more accurate in Absolute Madness! smile
Contra (./2) :
edit: do not forget to create an account here : http://tiforge.info/zcontest3/?a=inscription (official zcontest website) and add your project (then it will appear here : http://tiforge.info/zcontest3/?a=projets).
(The entire website is both french and english smile )
Thanks, guess I did forget to do that grin
noelthebest (./3) :
That's... the type of game I like ! And that's a good point ! smile
Even though I have no chance to win in TI-Basic category... grin
Yay, I love making things people like!
ztrumpet (./4) :
Good luck, Deep. You know, even if there were no prizes, everyone wins for this contest bringing out some great games. grin
That's what's always great about contests. They're such great motivators for game designers, and every time the calculator community holds one, there's sure to be a ton of new games to play. And Midnight is definitely something I'm looking forward to playing.

By the way, the smileys here are awesome pam
Posté le 04/10/2011 à 15:15 Membre depuis le 02/02/2009, 672 messages
Thanks! My goal is to stuff it with as many features as possible while keeping the speed playable.

You can add a lot of feature because it's very fast currently smile
Yeah, the controls in AbsIns take a while to get used to

I think it's really playable on calc.
On emulator, in AbsIns the keypress haven't an quick visual feedback, so it's hard to know if you've really press a key or not.
I would say, move to the right or the left isn't done immediatly but only when you change the vertical y position.
But If I try more than 3 times, I'm quite sur to be able to win some levels tongue
That's what's always great about contests. They're such great motivators for game designers, and every time the calculator community holds one, there's sure to be a ton of new games to play. And Midnight is definitely something I'm looking forward to playing.


Yes. Discussing, sharing knowledge and motivate people to work on theirs project is the first goal of this contest smile
By the way, the smileys here are awesome pam


Yes embarrassed

These ones are my favorites : tripo trilove trigni arme king triso

Posté le 04/10/2011 à 21:32Edité par Deep Thought le 14/10/2011 à 23:57 Membre depuis le 02/10/2011, 38 messages
Contra (./6) :
Thanks! My goal is to stuff it with as many features as possible while keeping the speed playable.

You can add a lot of feature because it's very fast currently smile
I added boulders! You can push them around, squish enemies with them, and get crushed by them grin

New screenies coming soon.

EDIT: Here it is! This is half a level in which I kill an enemy with a boulder, grab a bonus pack, and use the boulder as a platform on which to land among the spikes so I can get past that section. Notice that my point counter gets a fifth of a heart when I grab the bonus; five bonuses and you get an extra life.

Updated screenshot

This is real speed on a TI-84 Plus, by the way.
Posté le 14/10/2011 à 04:41Edité par Deep Thought le 14/10/2011 à 19:00 Membre depuis le 02/10/2011, 38 messages
Posté le 14/10/2011 à 06:55 Membre depuis le 03/09/2011, 81 messages
How do you draw the letters ? It looks so fast embarrassed
Posté le 14/10/2011 à 18:59 Membre depuis le 02/10/2011, 38 messages
Lines smile
Posté le 14/10/2011 à 22:40 Membre depuis le 03/09/2011, 81 messages
Wow.
How many lines for the title screen ? pam
Posté le 14/10/2011 à 23:55 Membre depuis le 02/10/2011, 38 messages
53. And speaking of the title screen, here's a really big update!
Posté le 15/10/2011 à 10:02 Membre depuis le 10/03/2011, 279 messages
That's TI-84 PLus speed, right ? But it's really cool. smile
Posté le 15/10/2011 à 10:33 Membre depuis le 03/09/2011, 81 messages
Deep Thought (./12) :
53. And speaking of the title screen, here's a really big update!

Love that scroll bar love
Posté le 15/10/2011 à 15:46 Membre depuis le 02/10/2011, 38 messages
noelthebest (./13) :
That's TI-84 PLus speed, right ? But it's really cool. smile
Yes, but since this particular section is graphics-intensive, it's not that much slower on a 83 than on an 84. Here's the screenshot on a TI-83 Plus.
Posté le 22/10/2011 à 18:30 Membre depuis le 02/10/2011, 38 messages
And here's my first complete level, huzzah. Thirty more or so and I'm done!
Posté le 29/10/2011 à 15:02 Membre depuis le 27/08/2011, 29 messages
Good luck with those! So far it looks nice.
Posté le 04/11/2011 à 18:20 Membre depuis le 02/02/2009, 672 messages
Yes so far it's looks very nice smile

What's new ?
Screenies? trifus
Posté le 20/11/2011 à 00:23 Membre depuis le 02/10/2011, 38 messages
It has been finished! Twenty-one levels, saving/loading, high scores, full level editor, Easter eggs, and other stuffs ^^

Final version comes December 1st!
Posté le 20/11/2011 à 01:44 Membre depuis le 03/06/2011, 520 messages
Wow, congrats! In your first post you mentioned something about a storyline, ... do you want to expand any on that? Does the game really follow a story?
Posté le 20/11/2011 à 06:11 Membre depuis le 02/10/2011, 38 messages
If I have time, I may add a short graphical introduction to the beginning. It'll follow the main character of AbsIns as he takes part in an "experiment" created by his psychiatrist in his explorations of the "third dimension" smile
Posté le 20/11/2011 à 09:35 Membre depuis le 02/02/2009, 672 messages
It has been finished! Twenty-one levels, saving/loading, high scores, full level editor, Easter eggs, and other stuffs ^^
Final version comes December 1st!


Great, this will be a surprise grin
Posté le 28/11/2011 à 06:34 Membre depuis le 02/10/2011, 38 messages
The biggest thing I have yet to implement is the high-score system and a win scene. How important do you think they are to this game?
Posté le 29/11/2011 à 00:19 Membre depuis le 02/10/2011, 38 messages
Added a short intro scene. It's a bit random, but that's the most effort I've ever put into an intro scene lol
Posté le 29/11/2011 à 11:34 Membre depuis le 02/02/2009, 672 messages
Really beautiful.
Nice job smile
Posté le 30/11/2011 à 06:13 Membre depuis le 02/10/2011, 38 messages
Thanks smile I've submitted it to tiforge -- it's done!

Here's my final screenshot:

ness.gif
Posté le 01/12/2011 à 01:53 Membre depuis le 02/10/2011, 38 messages