(Désolé pour les non-anglophones, mais je pense que ce sujet peut intéresser pas mal de gens qui ne comprennent pas le français.)
This thread will be a plan file for the progress in the development of zDoom.
The current work is about changing how the enemies are managed in the game. The current way is to store them in the map, but it is far from being convenient: enemies can't move more precisely than from one "tile" to another... So I'm changing this, with a strong influence of the source code of Gemini...