Oops! I think what you meant then was a "bomb-with-proximity-setting-off-spikey-thingies"!
> One funny thing happened: I removed 700 bytes worth of data, but the overall size of the ppg was reduced by 5 bytes !
That's what compression yields. Decreasing the uncompressed size of the code (i.e. its memory requirements) lowers compression ratios.
can you make one for lower level calcks.
ie:the ti 84 plus silver edition?
The TI-84+ and the TI-68k are really different. Porting programs between these calcs is not an easy task, especially since their operating systems are different.
« Quand le dernier arbre sera abattu, la dernière rivière empoisonnée, le dernier poisson capturé, alors vous découvrirez que l'argent ne se mange pas.
Worse, the CPUs are different too (and the C compilers available for the Z80 aren't powerful enough to compile most C programs, even if they don't use 68k inline assembly), as is all the other hardware (screen, keyboard, ...). Games are usually very hardware-near, so this is even more of a problem than the OS.
i have no idea what you just said
does that mean no?
Yes, that means no. [EDIT: I should say, "Well, that probably means no."]
An attempt (admittedly bad) to translate from Computer Programmer English to Layman English:
> the CPUs are different
The TI-83+ is fundamentally different from the TI-89. [EDIT: In particular, the two calculators use two different sets of commands to do computations, sort of like using two different languages. Imagine trying to use English to ask a Russian to add two and two and you'll quickly understand why even simple commands can be hard to change from one calculator to the other.]
> the C compilers available for the Z80 aren't powerful enough
Humans are smarter than calculators. TI-89's are smarter than TI-83's. Result: humans can make programs that the TI-83 can't understand. (...but that the TI-89 can understand.)
> all the other hardware (screen, keyboard, ...) [are different too]
Although they look similar, underneath the hood, every single part of the TI-89 is a lot different from its counterpart in the TI-83.
> Games are usually very hardware-near
Almost all games rely heavily on the specifics of the hardware, that is, on exactly how you access the keyboard, draw to the screen, use timers, change priorities, and a bunch of other technical details.
> so this is even more of a problem
Since games are programmed with exact hardware details in mind, and the hardware varies wildly from the TI-89 to the TI-83, it is especially hard to adapt a game from the TI-89 to the TI-83.
Now do you understand that there are pretty considerable troubles involved in trying to "make one for lower level calcks [sic]"?
yah, like makn for windows x.p., and trying to play it on a window 95.
thanx for clearing that up.
Just so you know, I decided to start working on an on-calc map editor.
Don't know yet if I'll ever manage to make it work though (started 10 minutes ago).